The count
LiveLive coverage · Rust server
Evolution PvE [RaidBases, Skills, Event, Quest]
Key points
- 0 of 200 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #5,083, the top 23% of all ranked servers.
- The current map has been up 14d 2h, since Thursday 15 October, 17:05 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 23h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Evolution PvE [RaidBases, Skills, Event, Quest]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,083 today
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 23h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 13d 21hThu 12 Nov, 17:05 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 41d 21hThu 10 Dec, 17:05 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.
Wipes
newest firstThe current map
Wipe peaks at 18 players
Thursday 15 October 2026, 17:05 UTC
- Peak
- 18
- Crowd
- –
- Lasted
- running
- Players before
- 3
Force wipe
Force wipe peaks at 15 players
Thursday 1 October 2026, 20:08 UTC FW
- Peak
- 15
- Crowd
- halved by day 10
- Lasted
- 13.9 days
- Players before
- 1
Wipe
Wipe peaks at 12 players
Thursday 17 September 2026, 15:43 UTC
- Peak
- 12
- Crowd
- halved by day 6
- Lasted
- 14.2 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Evolution PvE [RaidBases, Skills, Event, Quest]?
At their busiest, its recent wipes averaged 15 players. 24 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 8.
How often does Evolution PvE [RaidBases, Skills, Event, Quest] wipe, and at what times?
The wipe rhythm on Evolution PvE [RaidBases, Skills, Event, Quest] is every 4 weeks on Thursday at 17:05 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 14 days 2 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Tags and categories
Which Rust Live Stats filters and lists does Evolution PvE [RaidBases, Skills, Event, Quest] show up in?
On Rust Live Stats, Evolution PvE [RaidBases, Skills, Event, Quest] is listed under Modded Rust servers live now, Rust PvE servers, live now and Rust roleplay servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the tags on Evolution PvE [RaidBases, Skills, Event, Quest]?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): Slots: 200; ts16 (Group limit): Team cap: 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Evolution PvE [RaidBases, Skills, Event, Quest] publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Evolution PvE [RaidBases, Skills, Event, Quest] at the moment?
0 of Evolution PvE [RaidBases, Skills, Event, Quest]'s 200 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. Between now and 48 hours back, 20:00 UTC drew the most players, 0 on average.
How does Evolution PvE [RaidBases, Skills, Event, Quest] compare with other Rust servers in the rankings?
On player hours for the past seven days, Evolution PvE [RaidBases, Skills, Event, Quest] sits at #5,083, inside the top 23% of ranked servers.
Map and rules
What rules does Evolution PvE [RaidBases, Skills, Event, Quest] enforce, and which settings does it use?
The name Evolution PvE [RaidBases, Skills, Event, Quest] carries no gather rate. Group size tops out at 16 players. roleplay applies here, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Evolution PvE [RaidBases, Skills, Event, Quest]?
A procedural map of 3,500 with seed 777349113, generated by the game, runs on Evolution PvE [RaidBases, Skills, Event, Quest]. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server details
Where does Evolution PvE [RaidBases, Skills, Event, Quest] sit geographically?
Nothing on Evolution PvE [RaidBases, Skills, Event, Quest] states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 195.18.27.77:35100 is its address.
How well does Evolution PvE [RaidBases, Skills, Event, Quest] perform?
The average server fps was 67 over the last 48 hours; the lowest was 38. It supported up to 94,877 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,709 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Evolution PvE [RaidBases, Skills, Event, Quest]?
The setup on Evolution PvE [RaidBases, Skills, Event, Quest] is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does Evolution PvE [RaidBases, Skills, Event, Quest] stay online, and is it up right now?
Right now Evolution PvE [RaidBases, Skills, Event, Quest] is online. About 15 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to Evolution PvE [RaidBases, Skills, Event, Quest]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 195.18.27.77:35100. You can find its website at https://evolutionrust.gamestores.app/.
