The count
LiveLive coverage · Rust server
SVRMP
Key points
- 0 of 20 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,420, the top 69% of all ranked servers.
- The current map has been up 92d 2h, since Tuesday 28 July, 00:42 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on SVRMP
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,420 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does SVRMP wipe, and at what times?
The record holds too few of SVRMP's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 92 days 2 hours.
Tags and filters
Where does SVRMP appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include SVRMP are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on SVRMP?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2631 (Protocol): The server runs protocol 2631, so match that version to join; cs158240 (Build): Build: 158240; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which SVRMP publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on SVRMP?
0 of SVRMP's 20 slots are filled right now. Averaged over seven days: 0 players.
Where does SVRMP sit in the server rankings?
Player hours over seven days put SVRMP at #15,420, in the top 69% of all ranked servers.
Settings and map
Which settings and rules are in force on SVRMP?
No gather rate appears in the name SVRMP. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.
Which map is in use on SVRMP?
SVRMP runs a game-generated procedural map: size 3,900, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server facts
Where does SVRMP sit geographically?
No region is published by SVRMP. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 2.56.164.164:28015.
What is performance like on SVRMP?
It never went below 34 server fps in the last 48 hours, averaging 67. Entity count reached 90,759: buildings, deployables and the rest of the world. Memory use peaked at 3,087 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on SVRMP?
The setup on SVRMP is Rust network protocol 2631 and build 158240 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is SVRMP, and is it online at the moment?
At the time of this update, SVRMP is live. Based on the uptime it reports, the last restart was about 4 days 22 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to SVRMP?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 2.56.164.164:28015.