The count
Live coverage · Rust server
Dark_Ghost Test
Offline Dark_Ghost Test is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #11,871, the top 53% of all ranked servers.
- The current map has been up 13d 11h, since Wednesday 14 October, 21:51 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 9h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Dark_Ghost Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,871 today
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 9h
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Dark_Ghost Test wipe?
Estimating Dark_Ghost Test's next wipe relies on the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 13 days 11 hours. The tags carry a monthly wipe schedule.
Tags and categories
Where does Dark_Ghost Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Dark_Ghost Test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on Dark_Ghost Test carry?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Dark_Ghost Test publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Dark_Ghost Test?
Dark_Ghost Test reads offline at the moment; the last sighting was 31 hours ago. Peak over the past week: 1. Average: 1 players. The busiest hour in the past 48 was 02:00 UTC, averaging 1 players.
What position does Dark_Ghost Test hold among Rust servers?
Ranked by seven-day player hours, Dark_Ghost Test is #11,871, placing it in the top 53% of ranked servers.
Settings and map
What settings and rules does Dark_Ghost Test run?
The name Dark_Ghost Test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Dark_Ghost Test?
A procedural map of 3,500 with seed 295700, generated by the game, runs on Dark_Ghost Test. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Which region is Dark_Ghost Test hosted in?
No region is published by Dark_Ghost Test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 2.82.186.229:28015.
Is performance on Dark_Ghost Test steady?
The average server fps was 73 over the last 48 hours; the lowest was 53. Entity count reached 69,057: buildings, deployables and the rest of the world. The highest memory usage was 1,720 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Dark_Ghost Test on?
Dark_Ghost Test operates on Windows with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Dark_Ghost Test, and is it online at the moment?
Dark_Ghost Test is currently offline, with its last appearance 31 hours ago. The uptime it reports puts the last restart at about 1 hours ago. It was online for 2 of 168 hours in the last 7 full days, or 1% of the time. On 14 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Dark_Ghost Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 2.82.186.229:28015.