The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 36d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,487, the top 68% of all ranked servers.
- The current map has been up 46d 6h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,487 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Tin & Blood wipe?
Too few wipes are recorded for Tin & Blood to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 46 days 6 hours have passed since this world was generated.
Tags and categories
Where does Tin & Blood appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Tin & Blood are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags listed for Tin & Blood signify?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list Tin & Blood publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Tin & Blood?
Tin & Blood reads offline at the moment; the last sighting was 36 days 15 hours ago.
What position does Tin & Blood hold among Rust servers?
On player hours for the past seven days, Tin & Blood sits at #15,487, inside the top 68% of ranked servers.
Rules and settings
What settings and rules does Tin & Blood run?
Nothing in the name of Tin & Blood states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is live on Tin & Blood?
Size 6,000, seed 1789661113: that is the procedural map the game generates for Tin & Blood. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does Tin & Blood sit geographically?
Nothing on Tin & Blood states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 2.84.244.104:35005.
What version of Rust is running on Tin & Blood?
Tin & Blood operates on Linux with Rust network protocol 2633 and build 164530. Steam updates it for you, but your game needs the same protocol to join.
Does Tin & Blood stay online, and is it up right now?
At the time of this update, Tin & Blood is down, last seen 36 days 15 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 20 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to Tin & Blood?
Enter client.connect 2.84.244.104:35005 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.