The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 38d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,401.
- The current map has been up 46d 9h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,401 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Tin & Blood wipe, and at what times?
Tin & Blood's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 46 days 9 hours.
Tags and categories
Which Rust Live Stats filters and lists does Tin & Blood show up in?
These are the Rust Live Stats lists Tin & Blood fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
How should you read the tags on Tin & Blood?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code: that is the tag list Tin & Blood publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Tin & Blood?
Tin & Blood reads offline at the moment; the last sighting was 38 days 20 hours ago.
What position does Tin & Blood hold among Rust servers?
Ranked by seven-day player hours, Tin & Blood is #15,401, placing it in the top – of ranked servers.
Rules and settings
What rules does Tin & Blood enforce, and which settings does it use?
The name Tin & Blood carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Which map is in use on Tin & Blood?
Size 6,000, seed 1789661113: that is the procedural map the game generates for Tin & Blood. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is Tin & Blood in?
No region is published by Tin & Blood. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 2.84.252.144:35005 is its address.
What version of Rust is running on Tin & Blood?
Tin & Blood operates on Linux with Rust network protocol 2633 and build 164530. To join, your game must use the same protocol; Steam handles the update for you.
Is Tin & Blood up now, and how steady is its uptime?
Tin & Blood is currently offline, with its last appearance 38 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 15 September 2026.
Getting on
What is the way to connect to Tin & Blood?
Enter client.connect 2.84.252.144:35005 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.