The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 37d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,445, the top 67% of all ranked servers.
- The current map has been up 46d 22h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,445 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does Tin & Blood wipe, and at what times?
Too few wipes are recorded for Tin & Blood to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 46 days 22 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Tin & Blood show up in?
On Rust Live Stats, Tin & Blood is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What do the tags listed for Tin & Blood signify?
These are the tags Tin & Blood makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is Tin & Blood at the moment?
Tin & Blood is not online at the moment, having last been seen 37 days 4 hours ago.
Where does Tin & Blood sit in the server rankings?
Player hours over seven days put Tin & Blood at #15,445, in the top 67% of all ranked servers.
Map and rules
What settings and rules does Tin & Blood run?
The name Tin & Blood carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Tin & Blood?
Size 6,000, seed 1789661113: that is the procedural map the game generates for Tin & Blood. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is Tin & Blood hosted in?
No region is published by Tin & Blood. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 2.84.252.145:35005.
What version of Rust is running on Tin & Blood?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Tin & Blood up now, and how steady is its uptime?
At the time of this update, Tin & Blood is down, last seen 37 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 21 September 2026.
Connecting
What is the way to connect to Tin & Blood?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 2.84.252.145:35005.