The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 33d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,643, the top 71% of all ranked servers.
- The current map has been up 46d 10h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,643 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Tin & Blood wipe?
The record holds too few of Tin & Blood's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 46 days 10 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Tin & Blood show up in?
The Rust Live Stats lists that include Tin & Blood are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code, which Tin & Blood publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on Tin & Blood right now?
Tin & Blood is not online at the moment, having last been seen 33 days 21 hours ago.
Where does Tin & Blood sit in the server rankings?
Player hours over seven days put Tin & Blood at #15,643, in the top 71% of all ranked servers.
Rules and settings
What rules does Tin & Blood enforce, and which settings does it use?
Nothing in the name of Tin & Blood states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.
Which map is live on Tin & Blood?
A procedural map, generated by the game, runs on Tin & Blood.
Server details
Which region is Tin & Blood hosted in?
There is no region from Tin & Blood. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 2.84.252.72:35005 is its address.
What version of Rust is running on Tin & Blood?
Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Tin & Blood, and is it online at the moment?
At the time of this update, Tin & Blood is down, last seen 33 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 September 2026.
Getting on
What steps connect you to Tin & Blood?
Enter client.connect 2.84.252.72:35005 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.