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40,450 players on Rust servers right now 11,620 servers online 3,014 with players on 88 fresh wipes in the last three hours Tin & Blood: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Tin & Blood

Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 33d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,643, the top 71% of all ranked servers.
  • The current map has been up 46d 10h, since Friday 11 September, 20:46 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,643ranktop 71%
46d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Tin & Blood

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,643 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 535 on average
336 / 350
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 320 on average
11 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 319 on average
22 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
148 / 225
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
85 / 225
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
33 / 100

Quick answers

from the figures on this page

Wipe schedule

On what timetable does Tin & Blood wipe?

The record holds too few of Tin & Blood's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 46 days 10 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Tin & Blood show up in?

The Rust Live Stats lists that include Tin & Blood are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Tin & Blood?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code, which Tin & Blood publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on Tin & Blood right now?

Tin & Blood is not online at the moment, having last been seen 33 days 21 hours ago.

Where does Tin & Blood sit in the server rankings?

Player hours over seven days put Tin & Blood at #15,643, in the top 71% of all ranked servers.

Rules and settings

What rules does Tin & Blood enforce, and which settings does it use?

Nothing in the name of Tin & Blood states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Which map is live on Tin & Blood?

A procedural map, generated by the game, runs on Tin & Blood.

Server details

Which region is Tin & Blood hosted in?

There is no region from Tin & Blood. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 2.84.252.72:35005 is its address.

What version of Rust is running on Tin & Blood?

Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Tin & Blood, and is it online at the moment?

At the time of this update, Tin & Blood is down, last seen 33 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 September 2026.

Getting on

What steps connect you to Tin & Blood?

Enter client.connect 2.84.252.72:35005 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.