The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 38d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,496, the top 68% of all ranked servers.
- The current map has been up 47d 22h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,496 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Tin & Blood wipe?
Tin & Blood's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 47 days 22 hours.
Tags and filters
Where does Tin & Blood appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Tin & Blood fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Tin & Blood carry?
These are the tags Tin & Blood makes public: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on Tin & Blood right now?
Last seen 38 days 6 hours ago, Tin & Blood is offline right now.
What position does Tin & Blood hold among Rust servers?
Ranked by seven-day player hours, Tin & Blood is #15,496, placing it in the top 68% of ranked servers.
Rules and settings
What settings and rules does Tin & Blood run?
Nothing in the name of Tin & Blood states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Tin & Blood?
The map on Tin & Blood is procedural, made by the game itself.
Server facts
Which region is Tin & Blood hosted in?
No region is published by Tin & Blood. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 2.84.255.145:35005.
What version of Rust is running on Tin & Blood?
The setup on Tin & Blood is Rust network protocol 2633 and build 164530 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Tin & Blood, and is it online at the moment?
Tin & Blood is currently offline, with its last appearance 38 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 21 September 2026.
How to join
What is the way to connect to Tin & Blood?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 2.84.255.145:35005.