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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 90 fresh wipes in the last three hours Tin & Blood: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Tin & Blood

Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 34d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,643, the top 71% of all ranked servers.
  • The current map has been up 46d 21h, since Friday 11 September, 20:46 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,643ranktop 71%
46d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Tin & Blood

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,643 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 550 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 300 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 300 on average
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Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 269 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 257 on average
255 / 300

Quick answers

from the figures on this page

Wipe days

When does Tin & Blood wipe?

The record holds too few of Tin & Blood's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 46 days 21 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does Tin & Blood show up in?

These are the Rust Live Stats lists Tin & Blood fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What do the tags listed for Tin & Blood signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which Tin & Blood publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is Tin & Blood at the moment?

Tin & Blood is not online at the moment, having last been seen 34 days 8 hours ago.

What position does Tin & Blood hold among Rust servers?

Player hours over seven days put Tin & Blood at #15,643, in the top 71% of all ranked servers.

Rules and settings

Which settings and rules are in force on Tin & Blood?

The name Tin & Blood carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is live on Tin & Blood?

The map on Tin & Blood is procedural, made by the game itself.

About the server

What location is Tin & Blood in?

Nothing on Tin & Blood states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 2.87.108.187:35005 is its address.

What version of Rust is running on Tin & Blood?

Tin & Blood operates on Linux with Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Tin & Blood up now, and how steady is its uptime?

As of now, Tin & Blood is offline; the last sighting was 34 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 24 September 2026.

How to join

What steps connect you to Tin & Blood?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 2.87.108.187:35005.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol You need protocol 2633 on your game to get in.
cs165217
Build Build: 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.