The count
LiveLive coverage · EA
测试
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 4 players, with a peak of 18.
- It ranks #1,541, the top 7% of all ranked servers, and #157 in EA.
- The current map has been up 6d 15h, since Friday 23 October, 05:39 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 22h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 测试
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,541 today
Rank
daily · 1 is bestTop 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 22h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 32 hours in.
Wipes
newest firstThe current map
Wipe peaks at 18 players
Friday 23 October 2026, 05:39 UTC
- Peak
- 18
- Crowd
- –
- Lasted
- running
- Players before
- 3
Wipe
Wipe peaks at 20 players
Tuesday 20 October 2026, 00:07 UTC
- Peak
- 20
- Crowd
- held half
- Lasted
- 3.2 days
- Players before
- 0
Wipe
Wipe peaks at 14 players
Thursday 8 October 2026, 23:30 UTC
- Peak
- 14
- Crowd
- halved by day 3
- Lasted
- 11 days
- Players before
- 0
Force wipe
Force wipe peaks at 17 players
Thursday 1 October 2026, 23:57 UTC FW
- Peak
- 17
- Crowd
- halved by day 5
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 20 players
Friday 25 September 2026, 00:18 UTC
- Peak
- 20
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 2
Wipe
Wipe peaks at 18 players
Thursday 17 September 2026, 23:29 UTC
- Peak
- 18
- Crowd
- halved by day 6
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on 测试?
At their busiest, its recent wipes averaged 17 players. Peak population on the latest wipe came 32 hours after it. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. On those occasions it fell below half by day 4.
How often does 测试 wipe, and at what times?
Nothing wipes 测试 but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 6 days 15 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and filters
Which Rust Live Stats filters and lists does 测试 show up in?
These are the Rust Live Stats lists 测试 fits: Live Rust community servers and Vanilla Rust servers, live. These filters on the server list bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on 测试?
These are the tags 测试 makes public: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts6 (Group limit): Each team holds 6 at most; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): The server browser places this server under East Asia. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on 测试?
0 of 测试's 100 slots are filled right now. Averaged across seven days, 4 players; the peak was 18. Peak hour over 48 hours: 01:00 UTC, at 5 players on average.
What position does 测试 hold among Rust servers?
测试 is #157 in Asia on the past week's player hours, and #1,541 overall in the top 7% of ranked servers.
Settings and map
Which settings and rules are in force on 测试?
Nothing in the name of 测试 states a gather rate. A group can reach 6 players at most. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Oxide plugins are in use. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for 测试?
测试 runs a game-generated procedural map: size 4,250, seed 1482314174. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does 测试 sit geographically?
By its own EA tag, 测试 sits in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 202.189.11.108:10040 is its address.
How well does 测试 perform?
It never went below 33 server fps in the last 48 hours, averaging 49. It supported up to 119,857 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,218 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on 测试?
Rust network protocol 2635 and build 168909 on Windows is what 测试 runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is 测试, and is it online at the moment?
Right now 测试 is online. About 13 hours ago is when it last restarted, according to its uptime. 162 of 168 hours were online in the last 7 full days, giving 96% uptime. The first sighting by Rust Live Stats was on 17 September 2026.
Getting on
How do you get onto 测试?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 202.189.11.108:10040.