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42,725 players on Rust servers right now 11,646 servers online 3,027 with players on 89 fresh wipes in the last three hours Local PVE | Closed test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Local PVE | Closed test

Offline Local PVE | Closed test is not on the server list right now. The figures below are from when it was last seen, 9d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,308, the top 70% of all ranked servers.
  • The current map has been up 9d 21h, since Monday 19 October, 10:24 UTC.
Join
moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,308ranktop 70%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Local PVE | Closed test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,308 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep13 Oct17 Oct22 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 19 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
6.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
148 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
128 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
51 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
59 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
25 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
28 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Local PVE | Closed test?

The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.

How often does Local PVE | Closed test wipe, and at what times?

Too few wipes are recorded for Local PVE | Closed test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 9 days 21 hours have passed since this world was generated.

Tags and filters

Where does Local PVE | Closed test appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Local PVE | Closed test fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for Local PVE | Closed test signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Local PVE | Closed test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is Local PVE | Closed test at the moment?

Last seen 9 days 20 hours ago, Local PVE | Closed test is offline right now.

How does Local PVE | Closed test compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Local PVE | Closed test is #15,308, placing it in the top 70% of ranked servers.

Map and rules

What settings and rules does Local PVE | Closed test run?

Nothing in the name of Local PVE | Closed test states a gather rate. Eight players per group, which is the game's default. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Local PVE | Closed test?

A procedural map, generated by the game, runs on Local PVE | Closed test.

Server facts

Where does Local PVE | Closed test sit geographically?

There is no region from Local PVE | Closed test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 203.23.178.51:28015.

What Rust version is Local PVE | Closed test on?

The setup on Local PVE | Closed test is Rust network protocol 2634 and build 167781 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Does Local PVE | Closed test stay online, and is it up right now?

As of now, Local PVE | Closed test is offline; the last sighting was 9 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 21 September 2026.

How to join

What steps connect you to Local PVE | Closed test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 203.23.178.51:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp4
Max players Slots: 4.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Gameplay

^p
PvE No player fights another — the danger comes from the world.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.