The count
Live coverage · Rust server
Local PVE | Closed test
Offline Local PVE | Closed test is not on the server list right now. The figures below are from when it was last seen, 9d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,308, the top 70% of all ranked servers.
- The current map has been up 9d 21h, since Monday 19 October, 10:24 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local PVE | Closed test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,308 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Monday 19 October 2026, 10:24 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Monday 12 October 2026, 14:41 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 6.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Local PVE | Closed test?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.
How often does Local PVE | Closed test wipe, and at what times?
Too few wipes are recorded for Local PVE | Closed test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 9 days 21 hours have passed since this world was generated.
Tags and filters
Where does Local PVE | Closed test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Local PVE | Closed test fits: Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for Local PVE | Closed test signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Local PVE | Closed test publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is Local PVE | Closed test at the moment?
Last seen 9 days 20 hours ago, Local PVE | Closed test is offline right now.
How does Local PVE | Closed test compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Local PVE | Closed test is #15,308, placing it in the top 70% of ranked servers.
Map and rules
What settings and rules does Local PVE | Closed test run?
Nothing in the name of Local PVE | Closed test states a gather rate. Eight players per group, which is the game's default. pve applies here, no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on Local PVE | Closed test?
A procedural map, generated by the game, runs on Local PVE | Closed test.
Server facts
Where does Local PVE | Closed test sit geographically?
There is no region from Local PVE | Closed test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 203.23.178.51:28015.
What Rust version is Local PVE | Closed test on?
The setup on Local PVE | Closed test is Rust network protocol 2634 and build 167781 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does Local PVE | Closed test stay online, and is it up right now?
As of now, Local PVE | Closed test is offline; the last sighting was 9 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 21 September 2026.
How to join
What steps connect you to Local PVE | Closed test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 203.23.178.51:28015.