Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 113 fresh wipes in the last three hours fp-audit-probe: 0 players (offline) Updated every five minutes

Live coverage · Rust server

fp-audit-probe

Offline fp-audit-probe is not on the server list right now. The figures below are from when it was last seen, 29d ago.

Key points

  • 0 of 500 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,905, the top 71% of all ranked servers.
  • The current map has been up 29d 14h, since Tuesday 29 September, 03:45 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 500 players

0/ 500players now 0% full
07-day averagepeak –
#16,905ranktop 71%
29d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on fp-audit-probe

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,905 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 550 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 300 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 300 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 269 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 257 on average
255 / 300

Quick answers

from the figures on this page

Wiping

What happens on wipe day at fp-audit-probe?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does fp-audit-probe wipe?

fp-audit-probe's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 29 days 14 hours.

Lists and tags

Where does fp-audit-probe appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists fp-audit-probe fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What do the tags listed for fp-audit-probe signify?

These are the tags fp-audit-probe makes public: gmrust (Game mode): Standard survival, in the Rust style; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on fp-audit-probe right now?

fp-audit-probe reads offline at the moment; the last sighting was 29 days 12 hours ago.

Where does fp-audit-probe sit in the server rankings?

Player hours over seven days put fp-audit-probe at #16,905, in the top 71% of all ranked servers.

Settings and map

What rules does fp-audit-probe enforce, and which settings does it use?

The name fp-audit-probe carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Which map is live on fp-audit-probe?

A procedural map, generated by the game, runs on fp-audit-probe.

About the server

Where does fp-audit-probe sit geographically?

There is no region from fp-audit-probe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 207.148.89.197:28015 is its address.

What Rust version is fp-audit-probe on?

Rust network protocol 2633 and build 165217 on Linux is what fp-audit-probe runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does fp-audit-probe stay online, and is it up right now?

As of now, fp-audit-probe is offline; the last sighting was 29 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 29 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to fp-audit-probe?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 207.148.89.197:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp500
Max players The slot count is 500.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol You need protocol 2633 on your game to get in.
cs165217
Build This server runs game build 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.