The count
LiveLive coverage · Rust server
POOPOOLOOPOO
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,341, the top 69% of all ranked servers.
- The current map has been up 9d 11h, since Tuesday 20 October, 04:08 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on POOPOOLOOPOO
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,341 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does POOPOOLOOPOO wipe, and at what times?
Too few wipes are recorded for POOPOOLOOPOO to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 9 days 11 hours.
Lists and tags
Which Rust Live Stats filters and lists does POOPOOLOOPOO show up in?
The Rust Live Stats lists that include POOPOOLOOPOO are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on POOPOOLOOPOO carry?
These are the tags POOPOOLOOPOO makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on POOPOOLOOPOO?
POOPOOLOOPOO is carrying 0 players at the moment, with 10 slots in total. Averaged over seven days: 0 players.
Where does POOPOOLOOPOO sit in the server rankings?
Player hours over seven days put POOPOOLOOPOO at #15,341, in the top 69% of all ranked servers.
Map and rules
What rules does POOPOOLOOPOO enforce, and which settings does it use?
Nothing in the name of POOPOOLOOPOO states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.
Which map is live on POOPOOLOOPOO?
POOPOOLOOPOO runs a game-generated procedural map: size 3,000, seed 1. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Which region is POOPOOLOOPOO hosted in?
Nothing on POOPOOLOOPOO states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 207.174.104.89:21001.
How well does POOPOOLOOPOO perform?
It never went below 119 server fps in the last 48 hours, averaging 145. Entity count reached 47,419: buildings, deployables and the rest of the world. Up to 2,788 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is POOPOOLOOPOO on?
The setup on POOPOOLOOPOO is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is POOPOOLOOPOO up now, and how steady is its uptime?
Right now POOPOOLOOPOO is online. The uptime it reports puts the last restart at about 8 days 21 hours ago. 151 of 168 hours were online in the last 7 full days, giving 90% uptime. Rust Live Stats has tracked it since 20 October 2026.
How to join
What is the way to connect to POOPOOLOOPOO?
Enter client.connect 207.174.104.89:21001 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.