The count
LiveLive coverage · Rust server
Dook's Dungeon
Key points
- 0 of 500 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #11,480, the top 52% of all ranked servers.
- The current map has been up 49d 2h, since Thursday 10 September, 02:34 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 13h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Dook's Dungeon
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,480 today
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 13h
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Dook's Dungeon wipe, and at what times?
The next wipe on Dook's Dungeon is an estimate, drawn from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 49 days 2 hours. Its tags give wipes as monthly.
Tags and filters
Who operates Dook's Dungeon?
A keithscomputers.ca hostname is published by Dook's Dungeon and by 1 other server we track, so expect the same operator behind them.
Where does Dook's Dungeon appear in Rust Live Stats lists and filters?
On Rust Live Stats, Dook's Dungeon is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
What do the tags listed for Dook's Dungeon signify?
These are the tags Dook's Dungeon makes public: gmrust (Game mode): Survival here follows standard Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on Dook's Dungeon right now?
Dook's Dungeon is carrying 0 players at the moment, with 500 slots in total. Peak over the past week: 1. Average: 0 players.
Where does Dook's Dungeon sit in the server rankings?
Player hours over seven days put Dook's Dungeon at #11,480, in the top 52% of all ranked servers.
Map and rules
Which settings and rules are in force on Dook's Dungeon?
Nothing in the name of Dook's Dungeon states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Dook's Dungeon?
Dook's Dungeon runs a game-generated procedural map: size 4,500, seed 1337420. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Which region is Dook's Dungeon hosted in?
Nothing on Dook's Dungeon states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 207.216.54.49:28025.
What is performance like on Dook's Dungeon?
It never went below 49 server fps in the last 48 hours, averaging 120. Entity count reached 124,093: buildings, deployables and the rest of the world. The highest memory usage was 3,686 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Dook's Dungeon?
The setup on Dook's Dungeon is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Dook's Dungeon up now, and how steady is its uptime?
Dook's Dungeon is up and running at this moment. Based on the uptime it reports, the last restart was about 14 hours ago. It was online for 166 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What steps connect you to Dook's Dungeon?
Enter client.connect 207.216.54.49:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/bG9qzKBW.