The count
LiveLive coverage · EU
Trust Issues
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #15,142, the top 68% of all ranked servers, and #2511 in EU.
- The current map has been up 27d 19h, since Friday 2 October, 04:04 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 19h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Trust Issues
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,142 today
Rank
daily · 1 is bestTop 68% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 19h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 2 October 2026, 04:04 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Trust Issues?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 0 hours after it.
How often does Trust Issues wipe, and at what times?
Once a month is all Trust Issues wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 27 days 19 hours. The tags carry a monthly wipe schedule.
Tags and categories
Where does Trust Issues appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Trust Issues fits: EU Rust servers, live, Live Rust community servers and Vanilla Rust servers, live. You will find it on the server list under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags listed for Trust Issues signify?
These are the tags Trust Issues makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; EU (Europe): The server browser places this server under Europe. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on Trust Issues?
Live now: 0 players on Trust Issues, out of 50 slots. Averaged across seven days, 0 players; the peak was 1.
How does Trust Issues compare with other Rust servers in the rankings?
Trust Issues is #2,511 in Europe on the past week's player hours, and #15,142 overall in the top 68% of ranked servers.
Rules and settings
What rules does Trust Issues enforce, and which settings does it use?
The name Trust Issues carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is live on Trust Issues?
Trust Issues runs a game-generated procedural map: size 4,250, seed 1332784174. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Where does Trust Issues sit geographically?
Its EU tag places Trust Issues in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 208.115.206.26:28215.
How well does Trust Issues perform?
It never went below 78 server fps in the last 48 hours, averaging 110. Buildings, deployables and everything else in the world added up to a maximum of 99,596 entities. The highest memory usage was 3,031 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Trust Issues?
Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Trust Issues, and is it online at the moment?
Right now Trust Issues is online. Based on the uptime it reports, the last restart was about 16 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Trust Issues?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 208.115.206.26:28215.