The count
LiveLive coverage · NA
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters
Key points
- 0 of 5 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 4.
- It ranks #5,641, the top 25% of all ranked servers, and #937 in NA.
- The current map has been up 22d 17h, since Tuesday 6 October, 01:55 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,641 today
Rank
daily · 1 is bestTop 25% of all ranked servers, top 50% in NA, and #349 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Tuesday 6 October 2026, 01:55 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 18:27 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- 4.3 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Tuesday 29 September 2026, 04:23 UTC
- Peak
- 4
- Crowd
- held half
- Lasted
- 2.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 22 hours in. In 100% of recent wipes, population held above half the peak right through to the next wipe.
How often does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters wipe, and at what times?
No next wipe can be predicted for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 22 days 17 hours.
Tags and categories
Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters are Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad it appears on the server list.
What do the tags listed for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters signify?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): The server browser places this server under North America: that is the tag list Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters right now?
Live now: 0 players on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, out of 5 slots. Averaged across seven days, 0 players; the peak was 4. Peak hour over 48 hours: 03:00 UTC, at 2 players on average.
Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters sit in the server rankings?
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is #937 in North America on the past week's player hours, and #5,641 overall in the top 25% of ranked servers. Within the quad group, its position is #349.
Rules and settings
What settings and rules does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run?
Nothing in the name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters states a gather rate. quad sets the cap: 4 players per group. minigames & battle royale is the mode, with arenas, Bedwars, parkour, battle royale. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
A procedural map of 2,000 with seed 666, generated by the game, runs on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
Server details
Which region is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters hosted in?
By its own NA tag, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters sits in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 208.52.152.2:6666.
What is performance like on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
It never went below 227 server fps in the last 48 hours, averaging 235. Entity count reached 2,413: buildings, deployables and the rest of the world. Memory use peaked at 2,220 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, and is it online at the moment?
Right now Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is online. The uptime it reports puts the last restart at about 17 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 29 September 2026.
Getting on
What is the way to connect to Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 208.52.152.2:6666. You can find its website at https://discord.com/invite/4cvsyzC8wq.
