The count
LiveLive coverage · Rust server
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events
Key points
- 2 of 60 players are on now, 3% full.
- Over the last seven days it averages 1 players, with a peak of 6.
- It ranks #3,724, the top 17% of all ranked servers.
- The current map has been up 26d 23h, since Thursday 1 October, 19:28 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 0h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,724 today
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 0h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 6 players
Thursday 1 October 2026, 19:28 UTC FW
- Peak
- 6
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
At their busiest, its recent wipes averaged 6 players. 36 hours after the latest wipe, the crowd reached its peak.
How often does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipe, and at what times?
Nothing wipes №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 26 days 23 hours. Its tags give wipes as monthly.
Tags and categories
Which Rust Live Stats filters and lists does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events show up in?
The Rust Live Stats lists that include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events are Modded Rust servers live now, Rust build and creative servers: live list, Rust creative servers, live now, Rust roleplay servers, live now and Rust zombie servers, live now. Under the filters Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
What meaning do the tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events carry?
These are the tags №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events makes public: gmrust (Game mode): Standard survival, in the Rust style; mp60 (Max players): 60 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^r (Roleplay): The server runs roleplay; ^c (Creative): This is creative: a sandbox with no gathering, where you build freely; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events at the moment?
Live now: 2 players on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, out of 60 slots. Peak over the past week: 6. Average: 1 players. Peak hour over 48 hours: 03:00 UTC, at 2 players on average.
Where does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events sit in the server rankings?
Ranked by seven-day player hours, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is #3,724, placing it in the top 17% of ranked servers.
Settings and map
What settings and rules does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?
The name №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events carries no gather rate. Eight players per group, which is the game's default. build & creative is the mode, with sandbox building, no gathering. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is off: Valve's anti-cheat.
Can you tell me the map for №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
A procedural map of 4,000 with seed 1903718342, generated by the game, runs on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
Which region is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events hosted in?
Nothing on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 208.52.153.33:28049.
How well does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events perform?
The average server fps was 30 over the last 48 hours; the lowest was 30. It supported up to 110,762 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,800 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on?
The setup on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, and is it online at the moment?
Right now №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is online. The uptime it reports puts the last restart at about 4 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
How do you get onto №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Enter client.connect 208.52.153.33:28049 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://d2s.tebex.io/.