The count
LiveLive coverage · Rust server
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 6.
- It ranks #3,198, the top 14% of all ranked servers.
- The current map has been up 26d 7h, since Thursday 1 October, 19:28 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 16h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,198 today
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 16h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 10 players
Thursday 1 October 2026, 17:50 UTC FW
- Peak
- 10
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
At their busiest, its recent wipes averaged 10 players. Peak population on the latest wipe came 26 hours after it.
When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe?
Once a month is all №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 26 days 7 hours. A monthly wipe schedule is published in its tags.
Tags and filters
Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are Modded Rust servers live now, Rust build and creative servers: live list, Rust creative servers, live now, Rust roleplay servers, live now and Rust zombie servers, live now. You will find it on the server list under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags listed for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases signify?
gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^r (Roleplay): Roleplay server; ^c (Creative): This is creative: a sandbox with no gathering, where you build freely; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
0 of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases's 40 slots are filled right now. Averaged across seven days, 1 players; the peak was 6. The busiest hour in the past 48 was 10:00 UTC, averaging 2 players.
How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases compare with other Rust servers in the rankings?
On player hours for the past seven days, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sits at #3,198, inside the top 14% of ranked servers.
Settings and map
Which settings and rules are in force on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The name №[4] D2S WarZone PvE 1000 Zombies Raidable Bases carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs build & creative, sandbox building, no gathering. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is in use on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Size 4,250, seed 1704574028: that is the procedural map the game generates for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases in?
Nothing on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 208.52.153.33:28079 is its address.
Is performance on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases steady?
It never went below 30 server fps in the last 48 hours, averaging 30. Entity count reached 141,497: buildings, deployables and the rest of the world. Memory use peaked at 5,189 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases stay online, and is it up right now?
At the time of this update, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is live. About 13 hours ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Enter client.connect 208.52.153.33:28079 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://d2s.tebex.io/.