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32,604 players on Rust servers right now 11,658 servers online 2,794 with players on 75 fresh wipes in the last three hours №[6] D2S Apocalypse 2X-10X PvE Night Zombies: 1 players on now Updated every five minutes

LiveLive coverage · Rust server

№[6] D2S Apocalypse 2X-10X PvE Night Zombies

Key points

  • 1 of 60 players are on now, 2% full.
  • Over the last seven days it averages 0 players, with a peak of 4.
  • It ranks #4,592, the top 21% of all ranked servers.
  • The current map has been up 27d 9h, since Thursday 1 October, 19:28 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 14h, with the force wipe.
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2x monthly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 1 of 60 players

1/ 60players now 2% full
07-day averagepeak 4
#4,592ranktop 21%
27d agolast wipemonthly schedule
7d 14hnext wipeThu 5 Nov, 19:00 UTC FW

Players on №[6] D2S Apocalypse 2X-10X PvE Night Zombies

Players

AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,592 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 14h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

8wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 14h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 14h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.

Wipes

newest first

Force wipe peaks at 8 players

Peak
8
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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groups of 20+ · monthly · 8 on average
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RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
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7 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
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AlexRust X2 WIPE 23.10
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UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
EU · groups of 8+ · monthly · 3 on average
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Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

The average peak across its recent wipes is 8 players. 23 hours after the latest wipe, the crowd reached its peak.

On what timetable does №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipe?

Once a month is all №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 27 days 9 hours. A monthly wipe schedule is published in its tags.

Lists and tags

Which Rust Live Stats filters and lists does №[6] D2S Apocalypse 2X-10X PvE Night Zombies show up in?

The Rust Live Stats lists that include №[6] D2S Apocalypse 2X-10X PvE Night Zombies are 2x Rust servers live now, Modded Rust servers live now, Rust build and creative servers: live list, Rust creative servers, live now, Rust roleplay servers, live now and Rust zombie servers, live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

How should you read the tags on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The slot count is 60; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^r (Roleplay): This is a roleplay server; ^c (Creative): This is creative: a sandbox with no gathering, where you build freely; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which №[6] D2S Apocalypse 2X-10X PvE Night Zombies publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is №[6] D2S Apocalypse 2X-10X PvE Night Zombies at the moment?

Live now: 1 players on №[6] D2S Apocalypse 2X-10X PvE Night Zombies, out of 60 slots. Peak over the past week: 4. Average: 0 players. The busiest hour in the past 48 was 05:00 UTC, averaging 1 players.

How does №[6] D2S Apocalypse 2X-10X PvE Night Zombies compare with other Rust servers in the rankings?

On player hours for the past seven days, №[6] D2S Apocalypse 2X-10X PvE Night Zombies sits at #4,592, inside the top 21% of ranked servers.

Map and rules

What settings and rules does №[6] D2S Apocalypse 2X-10X PvE Night Zombies run?

Gather rates on №[6] D2S Apocalypse 2X-10X PvE Night Zombies are 2x, as its name states. No custom limit is set, so groups hold the default 8 players. It runs build & creative, sandbox building, no gathering. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Which map is in use on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Size 4,000, seed 1043041674: that is the procedural map the game generates for №[6] D2S Apocalypse 2X-10X PvE Night Zombies. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does №[6] D2S Apocalypse 2X-10X PvE Night Zombies sit geographically?

No region is published by №[6] D2S Apocalypse 2X-10X PvE Night Zombies. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 208.52.153.33:28099.

What is performance like on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Server fps averaged 30 over the last 48 hours, with a low of 30. Entity count reached 99,796: buildings, deployables and the rest of the world. Memory use peaked at 3,745 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is №[6] D2S Apocalypse 2X-10X PvE Night Zombies on?

The setup on №[6] D2S Apocalypse 2X-10X PvE Night Zombies is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is №[6] D2S Apocalypse 2X-10X PvE Night Zombies, and is it online at the moment?

Right now №[6] D2S Apocalypse 2X-10X PvE Night Zombies is online. The uptime it reports puts the last restart at about 15 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What steps connect you to №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

Enter client.connect 208.52.153.33:28099 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://d2s.tebex.io/.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players The slot count is 60.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^r
Roleplay This is a roleplay server.
^c
Creative This is creative: a sandbox with no gathering, where you build freely.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.