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72,948 players on Rust servers right now 11,836 servers online 3,667 with players on 218 fresh wipes in the last three hours | DEV | USAF Battlefield: 0 players on now Updated every five minutes

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| DEV | USAF Battlefield

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,326, the top 69% of all ranked servers, and #1505 in NA.
  • The current map has been up 27d 10h, since Friday 2 October, 02:37 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,326ranktop 69% · #1505 in NA
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on | DEV | USAF Battlefield

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,326 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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57 / 600
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NA · groups of 8+ · 100x · weekly · 19 on average
6 / 200
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TP
NA · groups of 10+ · 100x · weekly · 2 on average
1 / 100
Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent Ba
NA · groups of 12+ · 1000x · biweekly · 2 on average
1 / 100
[NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP]
NA · groups of 100+ · 1000x · monthly · 2 on average
0 / 200
Rusty Tugboat | 5x | 5 limit | Tugboats | Skilltree | Shared BP
NA · groups of 8+ · 5x · monthly · 2 on average
1 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on | DEV | USAF Battlefield?

The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 23 hours after it.

On what timetable does | DEV | USAF Battlefield wipe?

Too few wipes are recorded for | DEV | USAF Battlefield to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 27 days 10 hours.

Lists and tags

Where does | DEV | USAF Battlefield appear in Rust Live Stats lists and filters?

On Rust Live Stats, | DEV | USAF Battlefield is listed under Modded Rust servers live now, Rust battlefield servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on | DEV | USAF Battlefield?

These are the tags | DEV | USAF Battlefield makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon; modded (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): The server browser places this server under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on | DEV | USAF Battlefield?

Live now: 0 players on | DEV | USAF Battlefield, out of 40 slots. Across the past week the average was 0 players.

What position does | DEV | USAF Battlefield hold among Rust servers?

North America places | DEV | USAF Battlefield at #1,505; overall it is #15,326, inside the top 69% of ranked servers, by seven-day player hours.

Map and rules

What settings and rules does | DEV | USAF Battlefield run?

No gather rate appears in the name | DEV | USAF Battlefield. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on | DEV | USAF Battlefield?

| DEV | USAF Battlefield runs a game-generated procedural map: size 6,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Where does | DEV | USAF Battlefield sit geographically?

The NA tag on | DEV | USAF Battlefield lists it in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 208.84.102.73:27015.

What is performance like on | DEV | USAF Battlefield?

It never went below 90 server fps in the last 48 hours, averaging 144. It supported up to 210,080 entities, covering buildings, deployables and all other objects. Up to 5,777 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on | DEV | USAF Battlefield?

Rust network protocol 2634 and build 166652 on Linux is what | DEV | USAF Battlefield runs. Steam updates it for you, but your game needs the same protocol to join.

Is | DEV | USAF Battlefield up now, and how steady is its uptime?

| DEV | USAF Battlefield is up and running at this moment. Based on the uptime it reports, the last restart was about 6 days 9 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What steps connect you to | DEV | USAF Battlefield?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 208.84.102.73:27015.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.
modded
Modded The game changes here through plugins or settings, so it is Modded.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.