The count
LiveLive coverage · EU
Magic World #1 - Long (Classic x1 | Vanilla)
Key points
- 2 of 300 players are on now, 1% full.
- Over the last seven days it averages 3 players, with a peak of 10.
- It ranks #1,948, the top 9% of all ranked servers, and #751 in EU.
- The current map has been up 21d 13h, since Tuesday 6 October, 07:01 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 22h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Magic World #1 - Long (Classic x1 | Vanilla)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,948 today
Rank
daily · 1 is bestTop 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 22h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.
Wipes
newest firstThe current map
Wipe peaks at 9 players
Tuesday 6 October 2026, 07:01 UTC
- Peak
- 9
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 13 players
Friday 2 October 2026, 11:29 UTC
- Peak
- 13
- Crowd
- held half
- Lasted
- 3.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Magic World #1 - Long (Classic x1 | Vanilla)?
At their busiest, its recent wipes averaged 11 players. The crowd on the latest wipe peaked 12 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Magic World #1 - Long (Classic x1 | Vanilla) wipe, and at what times?
The monthly force wipe is the only wipe Magic World #1 - Long (Classic x1 | Vanilla) takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 21 days 13 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Lists and tags
Which Rust Live Stats filters and lists does Magic World #1 - Long (Classic x1 | Vanilla) show up in?
These are the Rust Live Stats lists Magic World #1 - Long (Classic x1 | Vanilla) fits: EU Rust servers, live, Live Rust community servers and Vanilla Rust servers, live. You will find it on the server list under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
How should you read the tags on Magic World #1 - Long (Classic x1 | Vanilla)?
These are the tags Magic World #1 - Long (Classic x1 | Vanilla) makes public: gmvanilla (Game mode): The mode is vanilla survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): In the server browser it sits under Europe; jp0 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on Magic World #1 - Long (Classic x1 | Vanilla)?
2 of Magic World #1 - Long (Classic x1 | Vanilla)'s 300 slots are filled right now. Peak over the past week: 10. Average: 3 players. Between now and 48 hours back, 17:00 UTC drew the most players, 8 on average.
Where does Magic World #1 - Long (Classic x1 | Vanilla) sit in the server rankings?
Europe places Magic World #1 - Long (Classic x1 | Vanilla) at #751; overall it is #1,948, inside the top 9% of ranked servers, by seven-day player hours.
Rules and settings
What rules does Magic World #1 - Long (Classic x1 | Vanilla) enforce, and which settings does it use?
The name says it: gathering runs at 1x on Magic World #1 - Long (Classic x1 | Vanilla). Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. The plugin load is Oxide. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Magic World #1 - Long (Classic x1 | Vanilla)?
A procedural map of 4,500 with seed 1615018777, generated by the game, runs on Magic World #1 - Long (Classic x1 | Vanilla). RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does Magic World #1 - Long (Classic x1 | Vanilla) sit geographically?
Its EU tag places Magic World #1 - Long (Classic x1 | Vanilla) in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 212.22.93.15:28024 is its address.
How well does Magic World #1 - Long (Classic x1 | Vanilla) perform?
The average server fps was 32 over the last 48 hours; the lowest was 15. Buildings, deployables and everything else in the world added up to a maximum of 227,596 entities. The highest memory usage was 5,366 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is Magic World #1 - Long (Classic x1 | Vanilla) on?
Magic World #1 - Long (Classic x1 | Vanilla) operates on Windows with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Magic World #1 - Long (Classic x1 | Vanilla), and is it online at the moment?
Magic World #1 - Long (Classic x1 | Vanilla) is up and running at this moment. Based on the uptime it reports, the last restart was about 19 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to Magic World #1 - Long (Classic x1 | Vanilla)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 212.22.93.15:28024. You can find its website at https://magic-world.gamestores.app.
