The count
LiveLive coverage · Rust server
dust2v2.1_server
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #10,563, the top 48% of all ranked servers.
- The current map has been up 7h, since Wednesday 28 October, 15:09 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on dust2v2.1_server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,563 today
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 20h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 13:38 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players, 1 in the queue
Saturday 10 October 2026, 11:11 UTC
- Peak
- 3 +1 queue
- Crowd
- halved by day 3
- Lasted
- 18.1 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Saturday 3 October 2026, 18:37 UTC
- Peak
- 5
- Crowd
- halved by day 4
- Lasted
- 6.7 days
- Players before
- 0
Force wipe
Force wipe peaks at 5 players
Thursday 1 October 2026, 18:23 UTC FW
- Peak
- 5
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Sunday 27 September 2026, 16:36 UTC
- Peak
- 3
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on dust2v2.1_server?
At their busiest, its recent wipes averaged 4 players. The latest wipe peaked 5 hours after it, with a queue of 1 more. Half the peak was held until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 3.5.
When does dust2v2.1_server wipe?
Nothing wipes dust2v2.1_server but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 7 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and filters
Where does dust2v2.1_server appear in Rust Live Stats lists and filters?
On Rust Live Stats, dust2v2.1_server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours it appears on the server list.
What do the tags listed for dust2v2.1_server signify?
gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list dust2v2.1_server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on dust2v2.1_server right now?
dust2v2.1_server is carrying 0 players at the moment, with 100 slots in total. The seven-day average is 0 players, with a peak of 2. Peak hour over 48 hours: 20:00 UTC, at 2 players on average.
Where does dust2v2.1_server sit in the server rankings?
Player hours over seven days put dust2v2.1_server at #10,563, in the top 48% of all ranked servers.
Rules and settings
What rules does dust2v2.1_server enforce, and which settings does it use?
The name dust2v2.1_server carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for dust2v2.1_server?
dust2v2.1_server runs a game-generated procedural map: size 2,000, seed 1605290779. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Server details
Where does dust2v2.1_server sit geographically?
Nothing on dust2v2.1_server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 212.22.93.48:28014.
What is performance like on dust2v2.1_server?
It never went below 66 server fps in the last 48 hours, averaging 161. It supported up to 46,294 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,572 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on dust2v2.1_server?
The setup on dust2v2.1_server is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is dust2v2.1_server, and is it online at the moment?
At the time of this update, dust2v2.1_server is live. About 15 minutes ago is when it last restarted, according to its uptime. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 20 September 2026.
Connecting
What steps connect you to dust2v2.1_server?
Enter client.connect 212.22.93.48:28014 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.