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63,543 players on Rust servers right now 11,789 servers online 3,532 with players on 121 fresh wipes in the last three hours dust2v2.1_server: 0 players on now Updated every five minutes

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dust2v2.1_server

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #10,563, the top 48% of all ranked servers.
  • The current map has been up 7h, since Wednesday 28 October, 15:09 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 20h, with the force wipe.
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monthly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 2
#10,563ranktop 48%
7h agolast wipemonthly schedule
7d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players on dust2v2.1_server

Players

AveragePeakWipe
00.511.5213:0014:0015:0017:0019:0020:00Wiped Wed 28 Oct, 13:38 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
010020030040013:0014:0015:0017:0019:0020:00Wiped Wed 28 Oct, 13:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,563 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 20h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

5.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3.5

Coming wipes

  1. 7d 20h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 20h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in, with 1 in the queue.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players, 1 in the queue

Peak
3 +1 queue
Crowd
halved by day 3
Lasted
18.1 days
Players before
0

Wipe peaks at 5 players

Peak
5
Crowd
halved by day 4
Lasted
6.7 days
Players before
0

Force wipe peaks at 5 players

Peak
5
Crowd
held half
Lasted
2 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
4.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on dust2v2.1_server?

At their busiest, its recent wipes averaged 4 players. The latest wipe peaked 5 hours after it, with a queue of 1 more. Half the peak was held until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 3.5.

When does dust2v2.1_server wipe?

Nothing wipes dust2v2.1_server but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 7 hours have passed since this world was generated. The tags carry a monthly wipe schedule.

Tags and filters

Where does dust2v2.1_server appear in Rust Live Stats lists and filters?

On Rust Live Stats, dust2v2.1_server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours it appears on the server list.

What do the tags listed for dust2v2.1_server signify?

gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list dust2v2.1_server publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on dust2v2.1_server right now?

dust2v2.1_server is carrying 0 players at the moment, with 100 slots in total. The seven-day average is 0 players, with a peak of 2. Peak hour over 48 hours: 20:00 UTC, at 2 players on average.

Where does dust2v2.1_server sit in the server rankings?

Player hours over seven days put dust2v2.1_server at #10,563, in the top 48% of all ranked servers.

Rules and settings

What rules does dust2v2.1_server enforce, and which settings does it use?

The name dust2v2.1_server carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for dust2v2.1_server?

dust2v2.1_server runs a game-generated procedural map: size 2,000, seed 1605290779. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server details

Where does dust2v2.1_server sit geographically?

Nothing on dust2v2.1_server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 212.22.93.48:28014.

What is performance like on dust2v2.1_server?

It never went below 66 server fps in the last 48 hours, averaging 161. It supported up to 46,294 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,572 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on dust2v2.1_server?

The setup on dust2v2.1_server is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is dust2v2.1_server, and is it online at the moment?

At the time of this update, dust2v2.1_server is live. About 15 minutes ago is when it last restarted, according to its uptime. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 20 September 2026.

Connecting

What steps connect you to dust2v2.1_server?

Enter client.connect 212.22.93.48:28014 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.