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37,934 players on Rust servers right now 11,623 servers online 2,921 with players on 81 fresh wipes in the last three hours Test Server (by magic): 0 players (offline) Updated every five minutes

Live coverage · Rust server

Test Server (by magic)

Offline Test Server (by magic) is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 0 of 150 players are on at the last check, 0% full.
  • Over the last seven days it averages 2 players, with a peak of 4.
  • It ranks #4,783, the top 21% of all ranked servers.
  • The current map has been up 3d 12h, since Sunday 25 October, 18:39 UTC, on a weekly schedule.
  • The next wipe is expected Sunday 1 November at 18:22 UTC, in 3d 10h.
Join
weekly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 150 players

0/ 150players now 0% full
27-day averagepeak 4
#4,783ranktop 21%
3d agolast wipeweekly schedule
3d 10hnext wipeSun 1 Nov, 18:22 UTC

Players on Test Server (by magic)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,783 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 3d 10h

from its schedule tag

Next wipe Sunday 1 November, 18:22 UTC, in 3d 10h. Its weekly schedule tag · low confidence

2.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 3d 10h
    Sun 1 Nov, 18:22 UTC
  2. 7d 11h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 10d 10h
    Sun 8 Nov, 18:22 UTC
  4. 17d 10h
    Sun 15 Nov, 18:22 UTC
  5. 24d 10h
    Sun 22 Nov, 18:22 UTC
  6. 31d 10h
    Sun 29 Nov, 18:22 UTC
  7. 35d 11h
    Thu 3 Dec, 19:00 UTC
    FW
  8. 38d 10h
    Sun 6 Dec, 18:22 UTC

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Wipes

newest first

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
running
Players before
3

Wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
2.1 days
Players before
2

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
4.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
held half
Lasted
9.8 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
2.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
2.1 days
Players before
1

Wipe peaks at 7 players

Peak
7
Crowd
–
Lasted
2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Test Server (by magic)?

The average peak across its recent wipes is 3 players. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, population held above half the peak right through to the next wipe.

How often does Test Server (by magic) wipe, and at what times?

Test Server (by magic)'s schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Expect the next wipe on Sunday 1 November at 18:22 UTC. The world you are playing on was built 3 days 12 hours. Its tags carry a weekly wipe schedule.

Lists and tags

Where does Test Server (by magic) appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Test Server (by magic) fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

What meaning do the tags on Test Server (by magic) carry?

These are the tags Test Server (by magic) makes public: gmrust (Game mode): Standard survival, in the Rust style; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^w (Weekly): Wipes: every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Test Server (by magic) right now?

Test Server (by magic) is not online at the moment, having last been seen 2 days 9 hours ago. Peak over the past week: 4. Average: 2 players.

Where does Test Server (by magic) sit in the server rankings?

On player hours for the past seven days, Test Server (by magic) sits at #4,783, inside the top 21% of ranked servers.

Map and rules

What rules does Test Server (by magic) enforce, and which settings does it use?

No gather rate appears in the name Test Server (by magic). The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Test Server (by magic)?

Test Server (by magic) runs a game-generated procedural map: size 1,000, seed 1. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

What location is Test Server (by magic) in?

There is no region from Test Server (by magic). A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 212.220.0.55:28015.

What Rust version is Test Server (by magic) on?

Test Server (by magic) operates on Windows with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Test Server (by magic) up now, and how steady is its uptime?

Test Server (by magic) is currently offline, with its last appearance 2 days 9 hours ago. 31 of 168 hours were online in the last 7 full days, giving 18% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to Test Server (by magic)?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 212.220.0.55:28015. You can find its website at https://discord.com/invite/mNrUbG4uhW.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp150
Max players The slot count is 150.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipes: every week.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.