The count
Live coverage · Rust server
Pelican Test
Offline Pelican Test is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 1 of 50 players are on at the last check, 2% full.
- Over the last seven days it averages 0 players.
- It ranks #14,234, the top 66% of all ranked servers.
- The current map has been up 15d 17h, since Wednesday 14 October, 00:18 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 1h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Pelican Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,234 today
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 1h
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does Pelican Test wipe?
Estimating Pelican Test's next wipe relies on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 15 days 17 hours. A monthly wipe schedule is published in its tags.
Tags and categories
Where does Pelican Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Pelican Test fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags listed for Pelican Test signify?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Pelican Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Pelican Test right now?
Last seen 15 days 17 hours ago, Pelican Test is offline right now.
How does Pelican Test compare with other Rust servers in the rankings?
Player hours over seven days put Pelican Test at #14,234, in the top 66% of all ranked servers.
Settings and map
Which settings and rules are in force on Pelican Test?
No gather rate appears in the name Pelican Test. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on Pelican Test?
The map on Pelican Test is procedural, made by the game itself.
About the server
Which region is Pelican Test hosted in?
There is no region from Pelican Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 212.247.125.89:27015.
What Rust version is Pelican Test on?
Rust network protocol 2634 and build 167781 on Linux is what Pelican Test runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Pelican Test, and is it online at the moment?
Pelican Test is currently offline, with its last appearance 15 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 14 October 2026.
Getting on
What is the way to connect to Pelican Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 212.247.125.89:27015.