The count
LiveLive coverage · EA
[Uz/Ru/Kz] #1 UzRust - Modded
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 2 players, with a peak of 4.
- It ranks #6,608, the top 30% of all ranked servers, and #388 in EA.
- The current map has been up 8h, since Thursday 29 October, 14:03 UTC, on a weekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [Uz/Ru/Kz] #1 UzRust - Modded
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,608 today
Rank
daily · 1 is bestTop 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 20h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 13d 12hThu 12 Nov, 11:24 UTC
- 20d 12hThu 19 Nov, 11:24 UTC
- 27d 12hThu 26 Nov, 11:24 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 41d 12hThu 10 Dec, 11:24 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 11:24 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 5 players
Thursday 8 October 2026, 13:18 UTC
- Peak
- 5
- Crowd
- –
- Lasted
- –
- Players before
- 0
Force wipe
Force wipe peaks at 8 players
Thursday 1 October 2026, 18:30 UTC FW
- Peak
- 8
- Crowd
- halved by day 4
- Lasted
- 6.8 days
- Players before
- 2
Wipe
Wipe peaks at 7 players
Thursday 24 September 2026, 13:15 UTC
- Peak
- 7
- Crowd
- held half
- Lasted
- 7.2 days
- Players before
- 1
Wipe
Wipe peaks at 7 players
Thursday 17 September 2026, 13:44 UTC
- Peak
- 7
- Crowd
- halved by day 4
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [Uz/Ru/Kz] #1 UzRust - Modded?
Recent wipes on this server averaged a peak of 7 players at their busiest. The crowd on the latest wipe peaked 20 hours in. In 25% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 4.
When does [Uz/Ru/Kz] #1 UzRust - Modded wipe?
The prediction for [Uz/Ru/Kz] #1 UzRust - Modded follows its tag, since the record holds too few wipes to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 8 hours have passed since this world was generated. A weekly wipe schedule is published in its tags.
Tags and filters
Where does [Uz/Ru/Kz] #1 UzRust - Modded appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [Uz/Ru/Kz] #1 UzRust - Modded are Modded Rust servers live now. You will find it on the server list under Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the tags listed for [Uz/Ru/Kz] #1 UzRust - Modded signify?
The server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^w (Weekly): Wipes: every week; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): East Asia is the browser listing for this server, which [Uz/Ru/Kz] #1 UzRust - Modded publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on [Uz/Ru/Kz] #1 UzRust - Modded?
0 of [Uz/Ru/Kz] #1 UzRust - Modded's 100 slots are filled right now. Averaged across seven days, 2 players; the peak was 4. Between now and 48 hours back, 17:00 UTC drew the most players, 3 on average.
Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the server rankings?
[Uz/Ru/Kz] #1 UzRust - Modded is #388 in Asia on the past week's player hours, and #6,608 overall in the top 30% of ranked servers.
Settings and map
Which settings and rules are in force on [Uz/Ru/Kz] #1 UzRust - Modded?
Nothing in the name of [Uz/Ru/Kz] #1 UzRust - Modded states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Which map is live on [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded runs a game-generated procedural map: size 2,000, seed 201110278. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is [Uz/Ru/Kz] #1 UzRust - Modded in?
By its own EA tag, [Uz/Ru/Kz] #1 UzRust - Modded sits in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 213.230.109.15:28015.
How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?
It never went below 219 server fps in the last 48 hours, averaging 231. It supported up to 69,353 entities, covering buildings, deployables and all other objects. Up to 2,317 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [Uz/Ru/Kz] #1 UzRust - Modded?
Rust network protocol 2635 and build 168909 on Windows is what [Uz/Ru/Kz] #1 UzRust - Modded runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it online at the moment?
At the time of this update, [Uz/Ru/Kz] #1 UzRust - Modded is live. About 6 hours ago is when it last restarted, according to its uptime. 16 of 168 hours were online in the last 7 full days, giving 10% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto [Uz/Ru/Kz] #1 UzRust - Modded?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 213.230.109.15:28015. You can find its website at https://uzrust.uz/.
