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77,467 players on Rust servers right now 11,780 servers online 3,551 with players on 241 fresh wipes in the last three hours [Uz/Ru/Kz] #1 UzRust - Modded: 0 players on now Updated every five minutes

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[Uz/Ru/Kz] #1 UzRust - Modded

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 2 players, with a peak of 4.
  • It ranks #6,608, the top 30% of all ranked servers, and #388 in EA.
  • The current map has been up 8h, since Thursday 29 October, 14:03 UTC, on a weekly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
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weekly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
27-day averagepeak 4
#6,608ranktop 30% · #388 in EA
8h agolast wipeweekly schedule
6d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players on [Uz/Ru/Kz] #1 UzRust - Modded

Players

AveragePeakWipe
0123411:0013:0015:0017:0019:0021:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
010020030040011:0013:0015:0017:0019:0021:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,608 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Next wipe in 6d 20h

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

7.1 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 4

Coming wipes

  1. 6d 20h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 13d 12h
    Thu 12 Nov, 11:24 UTC
  3. 20d 12h
    Thu 19 Nov, 11:24 UTC
  4. 27d 12h
    Thu 26 Nov, 11:24 UTC
  5. 34d 20h
    Thu 3 Dec, 19:00 UTC
    FW
  6. 41d 12h
    Thu 10 Dec, 11:24 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 5 players

Peak
5
Crowd
–
Lasted
–
Players before
0

Force wipe peaks at 8 players

Peak
8
Crowd
halved by day 4
Lasted
6.8 days
Players before
2

Wipe peaks at 7 players

Peak
7
Crowd
held half
Lasted
7.2 days
Players before
1

Wipe peaks at 7 players

Peak
7
Crowd
halved by day 4
Lasted
7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe days

What happens on wipe day at [Uz/Ru/Kz] #1 UzRust - Modded?

Recent wipes on this server averaged a peak of 7 players at their busiest. The crowd on the latest wipe peaked 20 hours in. In 25% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 4.

When does [Uz/Ru/Kz] #1 UzRust - Modded wipe?

The prediction for [Uz/Ru/Kz] #1 UzRust - Modded follows its tag, since the record holds too few wipes to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 8 hours have passed since this world was generated. A weekly wipe schedule is published in its tags.

Tags and filters

Where does [Uz/Ru/Kz] #1 UzRust - Modded appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [Uz/Ru/Kz] #1 UzRust - Modded are Modded Rust servers live now. You will find it on the server list under Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What do the tags listed for [Uz/Ru/Kz] #1 UzRust - Modded signify?

The server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^w (Weekly): Wipes: every week; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; EA (East Asia): East Asia is the browser listing for this server, which [Uz/Ru/Kz] #1 UzRust - Modded publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on [Uz/Ru/Kz] #1 UzRust - Modded?

0 of [Uz/Ru/Kz] #1 UzRust - Modded's 100 slots are filled right now. Averaged across seven days, 2 players; the peak was 4. Between now and 48 hours back, 17:00 UTC drew the most players, 3 on average.

Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the server rankings?

[Uz/Ru/Kz] #1 UzRust - Modded is #388 in Asia on the past week's player hours, and #6,608 overall in the top 30% of ranked servers.

Settings and map

Which settings and rules are in force on [Uz/Ru/Kz] #1 UzRust - Modded?

Nothing in the name of [Uz/Ru/Kz] #1 UzRust - Modded states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.

Which map is live on [Uz/Ru/Kz] #1 UzRust - Modded?

[Uz/Ru/Kz] #1 UzRust - Modded runs a game-generated procedural map: size 2,000, seed 201110278. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

What location is [Uz/Ru/Kz] #1 UzRust - Modded in?

By its own EA tag, [Uz/Ru/Kz] #1 UzRust - Modded sits in Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 213.230.109.15:28015.

How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?

It never went below 219 server fps in the last 48 hours, averaging 231. It supported up to 69,353 entities, covering buildings, deployables and all other objects. Up to 2,317 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on [Uz/Ru/Kz] #1 UzRust - Modded?

Rust network protocol 2635 and build 168909 on Windows is what [Uz/Ru/Kz] #1 UzRust - Modded runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is [Uz/Ru/Kz] #1 UzRust - Modded, and is it online at the moment?

At the time of this update, [Uz/Ru/Kz] #1 UzRust - Modded is live. About 6 hours ago is when it last restarted, according to its uptime. 16 of 168 hours were online in the last 7 full days, giving 10% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto [Uz/Ru/Kz] #1 UzRust - Modded?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 213.230.109.15:28015. You can find its website at https://uzrust.uz/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Wipe schedule

^w
Weekly Wipes: every week.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Region

EA
East Asia East Asia is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.