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47,205 players on Rust servers right now 11,672 servers online 2,988 with players on 97 fresh wipes in the last three hours RustMapEdit map test (not for play): 0 players (offline) Updated every five minutes

Live coverage · Rust server

RustMapEdit map test (not for play)

Offline RustMapEdit map test (not for play) is not on the server list right now. The figures below are from when it was last seen, 10d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,310, the top 70% of all ranked servers.
  • The current map has been up 10d 19h, since Monday 19 October, 07:36 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,310ranktop 70%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RustMapEdit map test (not for play)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,310 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 486 on average
46 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
78 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
256 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
11 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
313 / 375
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
267 / 300

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at RustMapEdit map test (not for play)?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it.

When does RustMapEdit map test (not for play) wipe?

The record holds too few of RustMapEdit map test (not for play)'s wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 10 days 19 hours have passed since this world was generated.

Tags and filters

Where does RustMapEdit map test (not for play) appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists RustMapEdit map test (not for play) fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for RustMapEdit map test (not for play) signify?

These are the tags RustMapEdit map test (not for play) makes public: gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on RustMapEdit map test (not for play) right now?

RustMapEdit map test (not for play) is not online at the moment, having last been seen 10 days 17 hours ago.

What position does RustMapEdit map test (not for play) hold among Rust servers?

On player hours for the past seven days, RustMapEdit map test (not for play) sits at #15,310, inside the top 70% of ranked servers.

Settings and map

What rules does RustMapEdit map test (not for play) enforce, and which settings does it use?

Nothing in the name of RustMapEdit map test (not for play) states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for RustMapEdit map test (not for play)?

RustMapEdit map test (not for play) runs a game-generated procedural map: size 3,000, seed 1337. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

About the server

Which region is RustMapEdit map test (not for play) hosted in?

No region is published by RustMapEdit map test (not for play). The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 213.246.39.157:27116 is its address.

What Rust version is RustMapEdit map test (not for play) on?

RustMapEdit map test (not for play) operates on Linux with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

Is RustMapEdit map test (not for play) up now, and how steady is its uptime?

At the time of this update, RustMapEdit map test (not for play) is down, last seen 10 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 15 October 2026.

How to join

What is the way to connect to RustMapEdit map test (not for play)?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 213.246.39.157:27116.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp2
Max players The slot count is 2.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build Build: 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.