The count
Live coverage · Rust server
Development Test Server
Offline Development Test Server is not on the server list right now. The figures below are from when it was last seen, 26d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,958, the top 70% of all ranked servers.
- The current map has been up 26d 17h, since Friday 2 October, 22:13 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 3h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Development Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,958 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 3h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 2 October 2026, 22:13 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 23 September 2026, 08:32 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Development Test Server?
Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
When does Development Test Server wipe?
Nothing wipes Development Test Server but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 26 days 17 hours. The tags carry a monthly wipe schedule.
Tags and categories
Which Rust Live Stats filters and lists does Development Test Server show up in?
These are the Rust Live Stats lists Development Test Server fits: Modded Rust servers live now. You will find it on the server list under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What meaning do the tags on Development Test Server carry?
gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Development Test Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Development Test Server right now?
Last seen 26 days 15 hours ago, Development Test Server is offline right now.
Where does Development Test Server sit in the server rankings?
On player hours for the past seven days, Development Test Server sits at #15,958, inside the top 70% of ranked servers.
Map and rules
What settings and rules does Development Test Server run?
No gather rate appears in the name Development Test Server. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on Development Test Server?
Development Test Server runs a game-generated procedural map: size 4,000, seed 560908955. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is Development Test Server in?
There is no region from Development Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 216.225.150.192:27020 is its address.
What Rust version is Development Test Server on?
Development Test Server operates on Linux with Rust network protocol 2634 and build 166652. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Development Test Server, and is it online at the moment?
As of now, Development Test Server is offline; the last sighting was 26 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Development Test Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 216.225.150.192:27020.