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94,751 players on Rust servers right now 11,875 servers online 3,875 with players on 395 fresh wipes in the last three hours Development Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Development Test Server

Offline Development Test Server is not on the server list right now. The figures below are from when it was last seen, 26d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,958, the top 70% of all ranked servers.
  • The current map has been up 26d 17h, since Friday 2 October, 22:13 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 3h, with the force wipe.
Join
monthly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,958ranktop 70%
26d agolast wipemonthly schedule
7d 3hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Development Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,958 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 3h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

9.6 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 7d 3h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 3h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Fri 2 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
9.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
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442 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Development Test Server?

Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

When does Development Test Server wipe?

Nothing wipes Development Test Server but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 26 days 17 hours. The tags carry a monthly wipe schedule.

Tags and categories

Which Rust Live Stats filters and lists does Development Test Server show up in?

These are the Rust Live Stats lists Development Test Server fits: Modded Rust servers live now. You will find it on the server list under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What meaning do the tags on Development Test Server carry?

gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Development Test Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on Development Test Server right now?

Last seen 26 days 15 hours ago, Development Test Server is offline right now.

Where does Development Test Server sit in the server rankings?

On player hours for the past seven days, Development Test Server sits at #15,958, inside the top 70% of ranked servers.

Map and rules

What settings and rules does Development Test Server run?

No gather rate appears in the name Development Test Server. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.

Which map is in use on Development Test Server?

Development Test Server runs a game-generated procedural map: size 4,000, seed 560908955. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is Development Test Server in?

There is no region from Development Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 216.225.150.192:27020 is its address.

What Rust version is Development Test Server on?

Development Test Server operates on Linux with Rust network protocol 2634 and build 166652. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Development Test Server, and is it online at the moment?

As of now, Development Test Server is offline; the last sighting was 26 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to Development Test Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 216.225.150.192:27020.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.