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Rust Live Stats
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60,429 players on Rust servers right now 11,767 servers online 3,522 with players on 133 fresh wipes in the last three hours stagingtest: 0 players (offline) Updated every five minutes

Live coverage · Rust server

stagingtest

Offline stagingtest is not on the server list right now. The figures below are from when it was last seen, 28d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,717, the top 70% of all ranked servers.
  • The current map has been up 28d 2h, since Wednesday 30 September, 19:53 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 20h, with the force wipe.
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monthly wipes vanilla

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#16,717ranktop 70%
28d agolast wipemonthly schedule
7d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players on stagingtest

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,717 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 20h

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
277 / 300
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 215 on average
190 / 250
[EU East] Facepunch 4
EU · groups of 8+ · monthly · 175 on average
91 / 350
[EU] Facepunch 1
EU · groups of 8+ · monthly · 159 on average
164 / 400
Rustopia.gg - US Large
NA · groups of 16+ · monthly · 134 on average
140 / 200
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 128 on average
106 / 150

Quick answers

from the figures on this page

Wipe days

How often does stagingtest wipe, and at what times?

The next wipe on stagingtest is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 2 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.

Lists and tags

Which Rust Live Stats filters and lists does stagingtest show up in?

On Rust Live Stats, stagingtest is listed under Live Rust community servers and Vanilla Rust servers, live. Under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.

How should you read the tags on stagingtest?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166406 (Build): Build: 166406; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships, which stagingtest publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is stagingtest at the moment?

Last seen 28 days 1 hours ago, stagingtest is offline right now.

How does stagingtest compare with other Rust servers in the rankings?

On player hours for the past seven days, stagingtest sits at #16,717, inside the top 70% of ranked servers.

Map and rules

Which settings and rules are in force on stagingtest?

Nothing in the name of stagingtest states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.

Which map is in use on stagingtest?

The map on stagingtest is procedural, made by the game itself.

Server details

Where does stagingtest sit geographically?

Nothing on stagingtest states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 217.155.45.48:28015 is its address.

What Rust version is stagingtest on?

Rust network protocol 2634 and build 166406 on Windows is what stagingtest runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is stagingtest up now, and how steady is its uptime?

At the time of this update, stagingtest is down, last seen 28 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 30 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto stagingtest?

Enter client.connect 217.155.45.48:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^m,^v,gmrust,cs166406,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp2
Max players Slots: 2.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166406
Build Build: 166406.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.