The count
LiveLive coverage · Rust server
MARs JP
Key points
- 0 of 55 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #10,726, the top 48% of all ranked servers.
- The current map has been up 18d 10h, since Sunday 11 October, 00:54 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MARs JP
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #10,726 today
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Sunday 11 October 2026, 00:54 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 27 September 2026, 12:15 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 13.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on MARs JP?
Recent wipes on this server averaged a peak of 2 players at their busiest. Peak population on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 when it did not hold.
How often does MARs JP wipe, and at what times?
MARs JP's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 18 days 10 hours have passed since this world was generated.
Tags and filters
Where does MARs JP appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists MARs JP fits: Live Rust community servers. These filters on the server list bring it up: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags listed for MARs JP signify?
These are the tags MARs JP makes public: gmrust (Game mode): The game mode is standard Rust survival; mp55 (Max players): The slot count is 55; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on MARs JP right now?
Live now: 0 players on MARs JP, out of 55 slots. Peak over the past week: 2. Average: 0 players.
How does MARs JP compare with other Rust servers in the rankings?
On player hours for the past seven days, MARs JP sits at #10,726, inside the top 48% of ranked servers.
Rules and settings
Which settings and rules are in force on MARs JP?
Nothing in the name of MARs JP states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for MARs JP?
A procedural map of 4,500 with seed 19686, generated by the game, runs on MARs JP. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is MARs JP hosted in?
No region tag is published, though the name of MARs JP points to Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 220.158.22.122:28015.
How well does MARs JP perform?
It never went below 46 server fps in the last 48 hours, averaging 66. Entity count reached 122,814: buildings, deployables and the rest of the world. The highest memory usage was 4,071 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on MARs JP?
Rust network protocol 2635 and build 168909 on Linux is what MARs JP runs. Steam updates it for you, but your game needs the same protocol to join.
Does MARs JP stay online, and is it up right now?
At the time of this update, MARs JP is live. About 4 days 1 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 26 September 2026.
How to join
What steps connect you to MARs JP?
Enter client.connect 220.158.22.122:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.