The count
LiveLive coverage · NA
|US|BunnysBoomBoomRoom|PvE|
Key points
- 6 of 50 players are on now, 12% full.
- Over the last seven days it averages 6 players, with a peak of 23.
- It ranks #1,290, the top 6% of all ranked servers, and #189 in NA.
- The current map has been up 14d 5h, since Thursday 15 October, 17:05 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on |US|BunnysBoomBoomRoom|PvE|
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,290 today
Rank
daily · 1 is bestTop 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 20h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 13d 18hThu 12 Nov, 17:05 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 41d 18hThu 10 Dec, 17:05 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 32 hours in.
Wipes
newest firstThe current map
Wipe peaks at 24 players
Thursday 15 October 2026, 17:05 UTC
- Peak
- 24
- Crowd
- –
- Lasted
- running
- Players before
- 1
Force wipe
Force wipe peaks at 19 players
Thursday 1 October 2026, 18:21 UTC FW
- Peak
- 19
- Crowd
- halved by day 4
- Lasted
- 13.9 days
- Players before
- 0
Wipe
Wipe peaks at 18 players
Thursday 17 September 2026, 17:10 UTC
- Peak
- 18
- Crowd
- halved by day 5
- Lasted
- 14 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on |US|BunnysBoomBoomRoom|PvE|?
Recent wipes on this server averaged a peak of 20 players at their busiest. Peak population on the latest wipe came 32 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 4.5 when it did not hold.
How often does |US|BunnysBoomBoomRoom|PvE| wipe, and at what times?
The wipe rhythm on |US|BunnysBoomBoomRoom|PvE| is every 4 weeks on Thursday at 17:05 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 14 days 5 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Tags and filters
Which Rust Live Stats filters and lists does |US|BunnysBoomBoomRoom|PvE| show up in?
On Rust Live Stats, |US|BunnysBoomBoomRoom|PvE| is listed under Live Rust community servers, Rust PvE servers, live now, North America Rust servers, live and Vanilla Rust servers, live. Under the filters Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks it appears on the server list.
How should you read the tags on |US|BunnysBoomBoomRoom|PvE|?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): North America is the browser listing for this server, which |US|BunnysBoomBoomRoom|PvE| publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How full is |US|BunnysBoomBoomRoom|PvE| at the moment?
Live now: 6 players on |US|BunnysBoomBoomRoom|PvE|, out of 50 slots. The seven-day average is 6 players, with a peak of 23. Between now and 48 hours back, 00:00 UTC drew the most players, 12 on average.
What position does |US|BunnysBoomBoomRoom|PvE| hold among Rust servers?
North America places |US|BunnysBoomBoomRoom|PvE| at #189; overall it is #1,290, inside the top 6% of ranked servers, by seven-day player hours.
Map and rules
What settings and rules does |US|BunnysBoomBoomRoom|PvE| run?
The name |US|BunnysBoomBoomRoom|PvE| carries no gather rate. Eight players per group, which is the game's default. pve applies here, no fighting other players. You find it under Community in the server browser. Oxide plugins are in use. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for |US|BunnysBoomBoomRoom|PvE|?
A procedural map of 4,500 with seed 508605506, generated by the game, runs on |US|BunnysBoomBoomRoom|PvE|. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
What location is |US|BunnysBoomBoomRoom|PvE| in?
By its own NA tag, |US|BunnysBoomBoomRoom|PvE| sits in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 23.227.204.138:28265 is its address.
How well does |US|BunnysBoomBoomRoom|PvE| perform?
It never went below 37 server fps in the last 48 hours, averaging 59. Buildings, deployables and everything else in the world added up to a maximum of 150,053 entities. Up to 4,289 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on |US|BunnysBoomBoomRoom|PvE|?
Rust network protocol 2635 and build 168909 on Windows is what |US|BunnysBoomBoomRoom|PvE| runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does |US|BunnysBoomBoomRoom|PvE| stay online, and is it up right now?
Right now |US|BunnysBoomBoomRoom|PvE| is online. The uptime it reports puts the last restart at about 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto |US|BunnysBoomBoomRoom|PvE|?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 23.227.204.138:28265. You can find its website at https://Pingperfect.com/.