The count
Live coverage · Rust server
:thinking:
Offline :thinking: is not on the server list right now. The figures below are from when it was last seen, 6d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,351, the top 69% of all ranked servers.
- The current map has been up 7d 10h, since Wednesday 21 October, 19:33 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on :thinking:
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,351 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Wednesday 21 October 2026, 19:33 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 12 October 2026, 20:48 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 13:40 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 4.3 days
- Players before
- 0
Force wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 22:40 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- 6.6 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 1 October 2026, 06:41 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 30 September 2026, 22:26 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at :thinking:?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.
On what timetable does :thinking: wipe?
Wipes on :thinking: come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 10 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does :thinking: show up in?
On Rust Live Stats, :thinking: is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for :thinking: signify?
These are the tags :thinking: makes public: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167295 (Build): This server runs game build 167295; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on :thinking: right now?
:thinking: reads offline at the moment; the last sighting was 6 days 22 hours ago. Averaged over seven days: 0 players.
How does :thinking: compare with other Rust servers in the rankings?
On player hours for the past seven days, :thinking: sits at #15,351, inside the top 69% of ranked servers.
Map and rules
What settings and rules does :thinking: run?
Nothing in the name of :thinking: states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is enabled: Valve's anti-cheat.
About the server
Where does :thinking: sit geographically?
No region is published by :thinking:. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 24.134.191.89:28015.
What version of Rust is running on :thinking:?
The setup on :thinking: is Rust network protocol 2634 and build 167295 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Does :thinking: stay online, and is it up right now?
As of now, :thinking: is offline; the last sighting was 6 days 22 hours ago. 8 of 168 hours were online in the last 7 full days, giving 5% uptime. On 30 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to :thinking:?
Enter client.connect 24.134.191.89:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.