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37,258 players on Rust servers right now 11,622 servers online 2,894 with players on 80 fresh wipes in the last three hours FaceFirst Events|SkillTree|NPCRaids: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

FaceFirst Events|SkillTree|NPCRaids

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,054, the top 45% of all ranked servers.
  • The current map has been up 12d 15h, since Friday 16 October, 16:18 UTC.
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moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#10,054ranktop 45%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on FaceFirst Events|SkillTree|NPCRaids

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,054 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
14.6 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 12
Lasted
13.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
148 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
99 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
49 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
58 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
29 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
30 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on FaceFirst Events|SkillTree|NPCRaids?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 29 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 12.

On what timetable does FaceFirst Events|SkillTree|NPCRaids wipe?

No next wipe can be predicted for FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 12 days 15 hours.

Lists and tags

Where does FaceFirst Events|SkillTree|NPCRaids appear in Rust Live Stats lists and filters?

On Rust Live Stats, FaceFirst Events|SkillTree|NPCRaids is listed under Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for FaceFirst Events|SkillTree|NPCRaids signify?

gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list FaceFirst Events|SkillTree|NPCRaids publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on FaceFirst Events|SkillTree|NPCRaids right now?

Live now: 0 players on FaceFirst Events|SkillTree|NPCRaids, out of 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 02:00 UTC, averaging 0 players.

How does FaceFirst Events|SkillTree|NPCRaids compare with other Rust servers in the rankings?

On player hours for the past seven days, FaceFirst Events|SkillTree|NPCRaids sits at #10,054, inside the top 45% of ranked servers.

Map and rules

What settings and rules does FaceFirst Events|SkillTree|NPCRaids run?

Nothing in the name of FaceFirst Events|SkillTree|NPCRaids states a gather rate. The default applies: 8 players to a group. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on FaceFirst Events|SkillTree|NPCRaids?

Size 4,250, seed 2135006930: that is the procedural map the game generates for FaceFirst Events|SkillTree|NPCRaids. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Which region is FaceFirst Events|SkillTree|NPCRaids hosted in?

Nothing on FaceFirst Events|SkillTree|NPCRaids states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 24.156.98.17:28015.

How well does FaceFirst Events|SkillTree|NPCRaids perform?

The average server fps was 113 over the last 48 hours; the lowest was 85. Buildings, deployables and everything else in the world added up to a maximum of 121,095 entities. The highest memory usage was 4,059 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is FaceFirst Events|SkillTree|NPCRaids on?

The setup on FaceFirst Events|SkillTree|NPCRaids is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Is FaceFirst Events|SkillTree|NPCRaids up now, and how steady is its uptime?

FaceFirst Events|SkillTree|NPCRaids is up and running at this moment. Based on the uptime it reports, the last restart was about 20 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto FaceFirst Events|SkillTree|NPCRaids?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 24.156.98.17:28015. You can find its website at https://facefirstgaming.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.