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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 83 fresh wipes in the last three hours WHYPrintRust: 0 players on now Updated every five minutes

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WHYPrintRust

Key points

  • 0 of 20 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #11,291, the top 51% of all ranked servers.
  • The current map has been up 26d 19h, since Thursday 1 October, 23:15 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak 2
#11,291ranktop 51%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on WHYPrintRust

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,291 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first

Force wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1 days
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
26 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 550 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 300 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 300 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 269 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 257 on average
255 / 300

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at WHYPrintRust?

Recent wipes on this server averaged a peak of 2 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

When does WHYPrintRust wipe?

WHYPrintRust wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 26 days 19 hours have passed since this world was generated.

Tags and categories

Where does WHYPrintRust appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include WHYPrintRust are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for WHYPrintRust signify?

These are the tags WHYPrintRust makes public: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on WHYPrintRust?

WHYPrintRust is carrying 0 players at the moment, with 20 slots in total. Averaged across seven days, 0 players; the peak was 2.

Where does WHYPrintRust sit in the server rankings?

Player hours over seven days put WHYPrintRust at #11,291, in the top 51% of all ranked servers.

Map and rules

What settings and rules does WHYPrintRust run?

No gather rate appears in the name WHYPrintRust. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. Anti-cheat: VAC from Valve is off.

Which map is live on WHYPrintRust?

WHYPrintRust uses a procedural map, which the game generates.

Server details

What location is WHYPrintRust in?

No region is published by WHYPrintRust. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 24.42.149.142:28015.

What Rust version is WHYPrintRust on?

The setup on WHYPrintRust is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Is WHYPrintRust up now, and how steady is its uptime?

WHYPrintRust is up and running at this moment. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to WHYPrintRust?

Enter client.connect 24.42.149.142:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The slot count is 20.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.