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37,258 players on Rust servers right now 11,622 servers online 2,894 with players on 80 fresh wipes in the last three hours Dying Light PvE: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Dying Light PvE

Offline Dying Light PvE is not on the server list right now. The figures below are from when it was last seen, 42d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,523.
  • The current map has been up 46d 9h, since Saturday 12 September, 21:57 UTC.
Join
moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,523rankno region published
46d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Dying Light PvE

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,523 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 252 on average
148 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
99 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
49 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
58 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
29 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
30 / 100

Quick answers

from the figures on this page

Wiping

When does Dying Light PvE wipe?

Too few wipes are recorded for Dying Light PvE to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 46 days 9 hours.

Tags and filters

Which Rust Live Stats filters and lists does Dying Light PvE show up in?

On Rust Live Stats, Dying Light PvE is listed under Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on Dying Light PvE?

These are the tags Dying Light PvE makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^p (PvE): No player fights another — the danger comes from the world; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Dying Light PvE right now?

Last seen 42 days 3 hours ago, Dying Light PvE is offline right now.

Where does Dying Light PvE sit in the server rankings?

Player hours over seven days put Dying Light PvE at #15,523, in the top – of all ranked servers.

Map and rules

Which settings and rules are in force on Dying Light PvE?

The name Dying Light PvE carries no gather rate. The default applies: 8 players to a group. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

About the server

What location is Dying Light PvE in?

No region is published by Dying Light PvE. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 24.66.56.92:28018.

What Rust version is Dying Light PvE on?

Rust network protocol 2633 and build 163794 on Windows is what Dying Light PvE runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Dying Light PvE up now, and how steady is its uptime?

As of now, Dying Light PvE is offline; the last sighting was 42 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 17 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to Dying Light PvE?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 24.66.56.92:28018.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol You need protocol 2633 on your game to get in.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Gameplay

^p
PvE No player fights another — the danger comes from the world.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.