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32,618 players on Rust servers right now 11,652 servers online 2,799 with players on 77 fresh wipes in the last three hours Inferno PvE: 0 players on now Updated every five minutes

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Inferno PvE

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 3.
  • It ranks #4,660, the top 21% of all ranked servers.
  • The current map has been up 3d 9h, since Sunday 25 October, 19:18 UTC.
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moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
17-day averagepeak 3
#4,660ranktop 21%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Inferno PvE

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,660 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 251 on average
224 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 241 on average
90 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 105 on average
119 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
38 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
42 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
10 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Inferno PvE?

The average peak across its recent wipes is 3 players. 5 hours after the latest wipe, the crowd reached its peak.

How often does Inferno PvE wipe, and at what times?

Too few wipes are recorded for Inferno PvE to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 3 days 9 hours.

Lists and tags

Where does Inferno PvE appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Inferno PvE are Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

How should you read the tags on Inferno PvE?

These are the tags Inferno PvE makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is Inferno PvE at the moment?

Live now: 0 players on Inferno PvE, out of 10 slots. Averaged across seven days, 1 players; the peak was 3. Between now and 48 hours back, 21:00 UTC drew the most players, 2 on average.

Where does Inferno PvE sit in the server rankings?

Ranked by seven-day player hours, Inferno PvE is #4,660, placing it in the top 21% of ranked servers.

Rules and settings

What settings and rules does Inferno PvE run?

Nothing in the name of Inferno PvE states a gather rate. Eight players per group, which is the game's default. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Which map is in use on Inferno PvE?

Size 4,500, seed 937701272: that is the procedural map the game generates for Inferno PvE. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

What location is Inferno PvE in?

No region is published by Inferno PvE. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 31.17.138.167:28015.

How well does Inferno PvE perform?

Server fps averaged 111 over the last 48 hours, with a low of 83. Entity count reached 115,965: buildings, deployables and the rest of the world. Memory use peaked at 4,783 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Inferno PvE?

The setup on Inferno PvE is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Inferno PvE, and is it online at the moment?

At the time of this update, Inferno PvE is live. The uptime it reports puts the last restart at about 3 days 7 hours ago. 89 of 96 hours were online in the last 4 full days, giving 93% uptime. On 24 October 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto Inferno PvE?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 31.17.138.167:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.