The count
LiveLive coverage · Rust server
Inferno PvE
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 3.
- It ranks #4,660, the top 21% of all ranked servers.
- The current map has been up 3d 9h, since Sunday 25 October, 19:18 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Inferno PvE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,660 today
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Sunday 25 October 2026, 19:18 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Inferno PvE?
The average peak across its recent wipes is 3 players. 5 hours after the latest wipe, the crowd reached its peak.
How often does Inferno PvE wipe, and at what times?
Too few wipes are recorded for Inferno PvE to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 3 days 9 hours.
Lists and tags
Where does Inferno PvE appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Inferno PvE are Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
How should you read the tags on Inferno PvE?
These are the tags Inferno PvE makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is Inferno PvE at the moment?
Live now: 0 players on Inferno PvE, out of 10 slots. Averaged across seven days, 1 players; the peak was 3. Between now and 48 hours back, 21:00 UTC drew the most players, 2 on average.
Where does Inferno PvE sit in the server rankings?
Ranked by seven-day player hours, Inferno PvE is #4,660, placing it in the top 21% of ranked servers.
Rules and settings
What settings and rules does Inferno PvE run?
Nothing in the name of Inferno PvE states a gather rate. Eight players per group, which is the game's default. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is in use on Inferno PvE?
Size 4,500, seed 937701272: that is the procedural map the game generates for Inferno PvE. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
What location is Inferno PvE in?
No region is published by Inferno PvE. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 31.17.138.167:28015.
How well does Inferno PvE perform?
Server fps averaged 111 over the last 48 hours, with a low of 83. Entity count reached 115,965: buildings, deployables and the rest of the world. Memory use peaked at 4,783 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Inferno PvE?
The setup on Inferno PvE is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Inferno PvE, and is it online at the moment?
At the time of this update, Inferno PvE is live. The uptime it reports puts the last restart at about 3 days 7 hours ago. 89 of 96 hours were online in the last 4 full days, giving 93% uptime. On 24 October 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Inferno PvE?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 31.17.138.167:28015.