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31,668 players on Rust servers right now 11,619 servers online 2,750 with players on 74 fresh wipes in the last three hours Local test map: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Local test map

Offline Local test map is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #10,690, the top 48% of all ranked servers.
  • The current map has been up 5d 21h, since Friday 23 October, 07:57 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
17-day averagepeak 1
#10,690ranktop 48%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Local test map

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,690 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 542 on average
144 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
136 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 283 on average
21 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
52 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Local test map?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

How often does Local test map wipe, and at what times?

Too few wipes are recorded for Local test map to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 5 days 21 hours.

Lists and tags

Which Rust Live Stats filters and lists does Local test map show up in?

On Rust Live Stats, Local test map is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for Local test map signify?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168971 (Build): The game build is 168971; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here: that is the tag list Local test map publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on Local test map?

Local test map is not online at the moment, having last been seen 5 days 17 hours ago. The seven-day average is 1 players, with a peak of 1.

What position does Local test map hold among Rust servers?

On player hours for the past seven days, Local test map sits at #10,690, inside the top 48% of ranked servers.

Map and rules

What settings and rules does Local test map run?

Nothing in the name of Local test map states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Local test map?

The map on Local test map is procedural, made by the game itself.

Server details

What location is Local test map in?

No region is published by Local test map. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 31.32.14.252:28015.

What Rust version is Local test map on?

The setup on Local test map is Rust network protocol 2635 and build 168971 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Local test map, and is it online at the moment?

As of now, Local test map is offline; the last sighting was 5 days 17 hours ago. It was online for 4 of 168 hours in the last 7 full days, or 2% of the time. The first sighting by Rust Live Stats was on 21 October 2026.

Getting on

How do you get onto Local test map?

Enter client.connect 31.32.14.252:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168971,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168971
Build The game build is 168971.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.