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58,097 players on Rust servers right now 11,747 servers online 3,441 with players on 135 fresh wipes in the last three hours destiny local test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

destiny local test

Offline destiny local test is not on the server list right now. The figures below are from when it was last seen, 25d ago.

Key points

  • 1 of 8 players are on at the last check, 12% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,832, the top 61% of all ranked servers.
  • The current map has been up 25d 7h, since Friday 2 October, 15:29 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 8 players

1/ 8players now 12% full
07-day averagepeak –
#13,832ranktop 61%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on destiny local test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,832 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 515 on average
488 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 338 on average
31 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 335 on average
49 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
250 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
98 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 262 on average
109 / 150

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on destiny local test?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does destiny local test wipe?

destiny local test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 25 days 7 hours.

Tags and filters

Which Rust Live Stats filters and lists does destiny local test show up in?

On Rust Live Stats, destiny local test is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on destiny local test carry?

These are the tags destiny local test makes public: gmrust (Game mode): Standard survival, in the Rust style; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on destiny local test right now?

Last seen 25 days 3 hours ago, destiny local test is offline right now.

Where does destiny local test sit in the server rankings?

Player hours over seven days put destiny local test at #13,832, in the top 61% of all ranked servers.

Rules and settings

What rules does destiny local test enforce, and which settings does it use?

The name destiny local test carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Anti-cheat: VAC from Valve is off.

Which map is in use on destiny local test?

The map on destiny local test is procedural, made by the game itself.

Server details

What location is destiny local test in?

Nothing on destiny local test states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 31.36.131.153:28015.

What Rust version is destiny local test on?

destiny local test operates on Windows with Rust network protocol 2634 and build 166586. Steam updates it for you, but your game needs the same protocol to join.

Does destiny local test stay online, and is it up right now?

As of now, destiny local test is offline; the last sighting was 25 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 25 September 2026.

Getting on

What is the way to connect to destiny local test?

Enter client.connect 31.36.131.153:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp8
Max players Slots: 8.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.