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44,366 players on Rust servers right now 11,668 servers online 2,905 with players on 100 fresh wipes in the last three hours Annoying Orange Roleplay: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Annoying Orange Roleplay

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,264, the top 69% of all ranked servers.
  • The current map has been up 28d 9h, since Thursday 1 October, 18:10 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 15h, with the force wipe.
Join
quad moddedoxidesoftcore

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,264ranktop 69%
28d agolast wipeno schedule published
6d 15hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Annoying Orange Roleplay

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

02.557.51004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,264 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, and #621 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Next wipe in 6d 15h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 15h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 15h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 3 on average
1 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
1 / 233
[EA] Softcore 1
quad · monthly · 66 on average
27 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 57 on average
58 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 32 on average
26 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 10 on average
7 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Annoying Orange Roleplay?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.

When does Annoying Orange Roleplay wipe?

The monthly force wipe is the only wipe Annoying Orange Roleplay takes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 9 hours have passed since this world was generated.

Lists and tags

Where does Annoying Orange Roleplay appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Annoying Orange Roleplay fits: Modded Rust servers live now and Rust roleplay servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What meaning do the tags on Annoying Orange Roleplay carry?

The server browser reads gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): 50 slots are available; ts4 (Group limit): Each team holds 4 at most; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which Annoying Orange Roleplay publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on Annoying Orange Roleplay?

Annoying Orange Roleplay is carrying 0 players at the moment, with 50 slots in total. Across the past week the average was 0 players.

How does Annoying Orange Roleplay compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Annoying Orange Roleplay is #15,264, placing it in the top 69% of ranked servers. Ranked against other quad servers, it comes in at #621.

Settings and map

What settings and rules does Annoying Orange Roleplay run?

Nothing in the name of Annoying Orange Roleplay states a gather rate. quad sets the cap: 4 players per group. softcore is the mode, with The easier Facepunch mode, where you keep some loot. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on Annoying Orange Roleplay?

Size 4,000, seed 6738: that is the procedural map the game generates for Annoying Orange Roleplay. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

What location is Annoying Orange Roleplay in?

No region is published by Annoying Orange Roleplay. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 37.10.124.176:21000 is its address.

Is performance on Annoying Orange Roleplay steady?

Server fps averaged 10 over the last 48 hours, with a low of 10. Buildings, deployables and everything else in the world added up to a maximum of 92,679 entities. Memory use peaked at 2,508 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is Annoying Orange Roleplay on?

The setup on Annoying Orange Roleplay is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Does Annoying Orange Roleplay stay online, and is it up right now?

At the time of this update, Annoying Orange Roleplay is live. About 18 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to Annoying Orange Roleplay?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 37.10.124.176:21000.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players 50 slots are available.
ts4
Group limit Each team holds 4 at most.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.