The count
Live coverage · Rust server
[EU] SINMAS DEV SERVER
Offline [EU] SINMAS DEV SERVER is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 0 of ? players are on at the last check.
- Over the last seven days it averages 0 players.
- It ranks #15,280, the top 70% of all ranked servers.
- The current map has been up 27d 18h, since Thursday 1 October, 17:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU] SINMAS DEV SERVER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,280 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 17:51 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 1 October 2026, 11:15 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 8 players
Monday 28 September 2026, 08:21 UTC
- Peak
- 8
- Crowd
- –
- Lasted
- 3.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [EU] SINMAS DEV SERVER?
The average peak across its recent wipes is 3 players. Peak population on the latest wipe came 0 hours after it.
On what timetable does [EU] SINMAS DEV SERVER wipe?
[EU] SINMAS DEV SERVER wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 18 hours.
Tags and categories
Where does [EU] SINMAS DEV SERVER appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [EU] SINMAS DEV SERVER fits: EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on [EU] SINMAS DEV SERVER carry?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon, which [EU] SINMAS DEV SERVER publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on [EU] SINMAS DEV SERVER?
[EU] SINMAS DEV SERVER reads offline at the moment; the last sighting was 11 days 16 hours ago.
How does [EU] SINMAS DEV SERVER compare with other Rust servers in the rankings?
On player hours for the past seven days, [EU] SINMAS DEV SERVER sits at #15,280, inside the top 70% of ranked servers.
Settings and map
What rules does [EU] SINMAS DEV SERVER enforce, and which settings does it use?
The name [EU] SINMAS DEV SERVER carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [EU] SINMAS DEV SERVER?
Size 3,400, seed 1337: that is the procedural map the game generates for [EU] SINMAS DEV SERVER. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
About the server
Which region is [EU] SINMAS DEV SERVER hosted in?
No region tag is published, though the name of [EU] SINMAS DEV SERVER points to Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 37.187.132.91:28115.
What version of Rust is running on [EU] SINMAS DEV SERVER?
The setup on [EU] SINMAS DEV SERVER is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does [EU] SINMAS DEV SERVER stay online, and is it up right now?
[EU] SINMAS DEV SERVER is currently offline, with its last appearance 11 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
How do you get onto [EU] SINMAS DEV SERVER?
Enter client.connect 37.187.132.91:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://sinmas.eu.
