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67,749 players on Rust servers right now 11,777 servers online 3,536 with players on 194 fresh wipes in the last three hours [EU] SINMAS DEV SERVER: 0 players (offline) Updated every five minutes

Live coverage · Rust server

[EU] SINMAS DEV SERVER

Offline [EU] SINMAS DEV SERVER is not on the server list right now. The figures below are from when it was last seen, 11d ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #15,280, the top 70% of all ranked servers.
  • The current map has been up 27d 18h, since Thursday 1 October, 17:51 UTC.
Join
vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,280ranktop 70%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on [EU] SINMAS DEV SERVER

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,280 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
1

Wipe peaks at 8 players

Peak
8
Crowd
–
Lasted
3.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
80 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 83 on average
259 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 72 on average
109 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at [EU] SINMAS DEV SERVER?

The average peak across its recent wipes is 3 players. Peak population on the latest wipe came 0 hours after it.

On what timetable does [EU] SINMAS DEV SERVER wipe?

[EU] SINMAS DEV SERVER wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 18 hours.

Tags and categories

Where does [EU] SINMAS DEV SERVER appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists [EU] SINMAS DEV SERVER fits: EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What meaning do the tags on [EU] SINMAS DEV SERVER carry?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon, which [EU] SINMAS DEV SERVER publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on [EU] SINMAS DEV SERVER?

[EU] SINMAS DEV SERVER reads offline at the moment; the last sighting was 11 days 16 hours ago.

How does [EU] SINMAS DEV SERVER compare with other Rust servers in the rankings?

On player hours for the past seven days, [EU] SINMAS DEV SERVER sits at #15,280, inside the top 70% of ranked servers.

Settings and map

What rules does [EU] SINMAS DEV SERVER enforce, and which settings does it use?

The name [EU] SINMAS DEV SERVER carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Which map is in use on [EU] SINMAS DEV SERVER?

Size 3,400, seed 1337: that is the procedural map the game generates for [EU] SINMAS DEV SERVER. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.

About the server

Which region is [EU] SINMAS DEV SERVER hosted in?

No region tag is published, though the name of [EU] SINMAS DEV SERVER points to Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 37.187.132.91:28115.

What version of Rust is running on [EU] SINMAS DEV SERVER?

The setup on [EU] SINMAS DEV SERVER is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does [EU] SINMAS DEV SERVER stay online, and is it up right now?

[EU] SINMAS DEV SERVER is currently offline, with its last appearance 11 days 16 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.

How to join

How do you get onto [EU] SINMAS DEV SERVER?

Enter client.connect 37.187.132.91:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://sinmas.eu.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players 0 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.