The count
Live coverage · Rust server
GFTS#1
Offline GFTS#1 is not on the server list right now. The figures below are from when it was last seen, 24d ago.
Key points
- 1 of 3 players are on at the last check, 33% full.
- Over the last seven days it averages 0 players.
- It ranks #13,813, the top 61% of all ranked servers.
- The current map has been up 24d 14h, since Sunday 4 October, 15:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on GFTS#1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,813 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does GFTS#1 wipe?
Too few wipes are recorded for GFTS#1 to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 24 days 14 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does GFTS#1 show up in?
On Rust Live Stats, GFTS#1 is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
How should you read the tags on GFTS#1?
gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here: that is the tag list GFTS#1 publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on GFTS#1 right now?
Last seen 24 days 14 hours ago, GFTS#1 is offline right now.
What position does GFTS#1 hold among Rust servers?
On player hours for the past seven days, GFTS#1 sits at #13,813, inside the top 61% of ranked servers.
Rules and settings
What rules does GFTS#1 enforce, and which settings does it use?
No gather rate appears in the name GFTS#1. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is in use on GFTS#1?
A procedural map, generated by the game, runs on GFTS#1.
Server facts
What location is GFTS#1 in?
There is no region from GFTS#1. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 37.212.2.137:28015.
What version of Rust is running on GFTS#1?
The setup on GFTS#1 is Rust network protocol 2634 and build 166652 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is GFTS#1 up now, and how steady is its uptime?
As of now, GFTS#1 is offline; the last sighting was 24 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 4 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto GFTS#1?
Enter client.connect 37.212.2.137:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.