The count
LiveLive coverage · EU
RedLava.World | Rust
Key points
- 1 of 50 players are on now, 2% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,097, the top 41% of all ranked servers, and #2174 in EU.
- The current map has been up 7d 6h, since Thursday 22 October, 10:42 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RedLava.World | Rust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,097 today
Rank
daily · 1 is bestTop 41% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 10:42 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 20 October 2026, 22:26 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 05:48 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 12.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 5 October 2026, 00:35 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 12:42 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at RedLava.World | Rust?
The average peak across its recent wipes is 1 players. 20 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
On what timetable does RedLava.World | Rust wipe?
No next wipe can be predicted for RedLava.World | Rust, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 7 days 6 hours.
Tags and filters
Which Rust Live Stats filters and lists does RedLava.World | Rust show up in?
The Rust Live Stats lists that include RedLava.World | Rust are EU Rust servers, live, Live Rust community servers and Vanilla Rust servers, live. Under the filters Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
How should you read the tags on RedLava.World | Rust?
gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; EU (Europe): The server browser places this server under Europe: that is the tag list RedLava.World | Rust publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on RedLava.World | Rust?
RedLava.World | Rust is carrying 1 players at the moment, with 50 slots in total. Peak over the past week: 1. Average: 0 players. Peak hour over 48 hours: 07:00 UTC, at 1 players on average.
What position does RedLava.World | Rust hold among Rust servers?
Europe places RedLava.World | Rust at #2,174; overall it is #9,097, inside the top 41% of ranked servers, by seven-day player hours.
Rules and settings
What settings and rules does RedLava.World | Rust run?
Nothing in the name of RedLava.World | Rust states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is in use on RedLava.World | Rust?
RedLava.World | Rust runs a game-generated procedural map: size 4,000, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
About the server
Where does RedLava.World | Rust sit geographically?
By its own EU tag, RedLava.World | Rust sits in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 37.221.93.134:29015.
Is performance on RedLava.World | Rust steady?
Server fps averaged 35 over the last 48 hours, with a low of 14. Entity count reached 109,861: buildings, deployables and the rest of the world. Memory use peaked at 2,645 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on RedLava.World | Rust?
The setup on RedLava.World | Rust is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is RedLava.World | Rust, and is it online at the moment?
RedLava.World | Rust is up and running at this moment. About 15 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 4 October 2026.
Connecting
How do you get onto RedLava.World | Rust?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 37.221.93.134:29015. You can find its website at https://rust.redlava.world/rust.