The count
LiveLive coverage · Rust server
DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #6,941, the top 31% of all ranked servers.
- The current map has been up 5d 10h, since Thursday 22 October, 18:11 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 14h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,941 today
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 14h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 13d 5hTue 10 Nov, 10:04 UTC
- 27d 5hTue 24 Nov, 10:04 UTC
- 36d 14hThu 3 Dec, 19:00 UTCFW
- 41d 5hTue 8 Dec, 10:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 13 October 2026, 10:04 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 8 October 2026, 20:35 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 4.6 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 2 October 2026, 12:26 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 6.3 days
- Players before
- 1
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 17:35 UTC FW
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Recent wipes on this server averaged a peak of 2 players at their busiest. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 1.
On what timetable does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS wipe?
DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 5 days 10 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Tags and categories
Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS are Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week it appears on the server list.
What meaning do the tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS carry?
These are the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^b (Biweekly): Expect a wipe each two weeks; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
0 of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's 100 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 18:00 UTC, at 1 players on average.
Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS sit in the server rankings?
On player hours for the past seven days, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS sits at #6,941, inside the top 31% of ranked servers.
Settings and map
What settings and rules does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?
Nothing in the name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS states a gather rate. Eight players per group, which is the game's default. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs a game-generated procedural map: size 3,500, seed 1525560128. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS in?
There is no region from DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 37.244.237.248:28015 is its address.
Is performance on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS steady?
The average server fps was 125 over the last 48 hours; the lowest was 31. Entity count reached 74,465: buildings, deployables and the rest of the world. Memory use peaked at 3,242 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
The setup on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS stay online, and is it up right now?
At the time of this update, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is live. The uptime it reports puts the last restart at about 1 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 30 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 37.244.237.248:28015. The server's website: https://deadrop-server.duckdns.org/.
