The count
Live coverage · Rust server
RustFightScenario dev
Offline RustFightScenario dev is not on the server list right now. The figures below are from when it was last seen, 38d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,412.
- The current map has been up 53d 2h, since Saturday 5 September, 01:40 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustFightScenario dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,412 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does RustFightScenario dev wipe?
Too few wipes are recorded for RustFightScenario dev to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 53 days 2 hours.
Tags and filters
Where does RustFightScenario dev appear in Rust Live Stats lists and filters?
On Rust Live Stats, RustFightScenario dev is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags listed for RustFightScenario dev signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163207 (Build): Build: 163207; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which RustFightScenario dev publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How many players are on RustFightScenario dev right now?
RustFightScenario dev is not online at the moment, having last been seen 38 days 15 hours ago.
How does RustFightScenario dev compare with other Rust servers in the rankings?
Player hours over seven days put RustFightScenario dev at #15,412, in the top – of all ranked servers.
Rules and settings
Which settings and rules are in force on RustFightScenario dev?
Nothing in the name of RustFightScenario dev states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.
Which map is in use on RustFightScenario dev?
A procedural map, generated by the game, runs on RustFightScenario dev.
Server details
What location is RustFightScenario dev in?
Nothing on RustFightScenario dev states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 37.65.175.124:28015 is its address.
What Rust version is RustFightScenario dev on?
The setup on RustFightScenario dev is Rust network protocol 2633 and build 163207 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Does RustFightScenario dev stay online, and is it up right now?
RustFightScenario dev is currently offline, with its last appearance 38 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 19 September 2026.
Connecting
What steps connect you to RustFightScenario dev?
Enter client.connect 37.65.175.124:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.