The count
Live coverage · Rust server
mapgen-probe-do-not-join
Offline mapgen-probe-do-not-join is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,625, the top 71% of all ranked servers.
- The current map has been up 34d 17h, since Thursday 24 September, 03:41 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on mapgen-probe-do-not-join
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,625 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does mapgen-probe-do-not-join wipe, and at what times?
The record holds too few of mapgen-probe-do-not-join's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 34 days 17 hours.
Tags and categories
Where does mapgen-probe-do-not-join appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists mapgen-probe-do-not-join fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on mapgen-probe-do-not-join?
gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set: that is the tag list mapgen-probe-do-not-join publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on mapgen-probe-do-not-join right now?
mapgen-probe-do-not-join reads offline at the moment; the last sighting was 34 days 17 hours ago.
How does mapgen-probe-do-not-join compare with other Rust servers in the rankings?
On player hours for the past seven days, mapgen-probe-do-not-join sits at #15,625, inside the top 71% of ranked servers.
Rules and settings
What settings and rules does mapgen-probe-do-not-join run?
Nothing in the name of mapgen-probe-do-not-join states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for mapgen-probe-do-not-join?
The map on mapgen-probe-do-not-join is procedural, made by the game itself.
About the server
What location is mapgen-probe-do-not-join in?
There is no region from mapgen-probe-do-not-join. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 38.13.26.75:29925 is its address.
What Rust version is mapgen-probe-do-not-join on?
Rust network protocol 2633 and build 165217 on Windows is what mapgen-probe-do-not-join runs. Steam updates it for you, but your game needs the same protocol to join.
Is mapgen-probe-do-not-join up now, and how steady is its uptime?
As of now, mapgen-probe-do-not-join is offline; the last sighting was 34 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 24 September 2026.
How to join
What steps connect you to mapgen-probe-do-not-join?
Enter client.connect 38.13.26.75:29925 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.