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42,938 players on Rust servers right now 11,645 servers online 3,029 with players on 91 fresh wipes in the last three hours FNS TEMP benchmark: 0 players (offline) Updated every five minutes

Live coverage · Rust server

FNS TEMP benchmark

Offline FNS TEMP benchmark is not on the server list right now. The figures below are from when it was last seen, 34d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,224, the top 71% of all ranked servers.
  • The current map has been up 34d 2h, since Friday 25 September, 05:53 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#16,224ranktop 71%
34d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on FNS TEMP benchmark

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,224 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 526 on average
286 / 300
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
236 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
21 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 278 on average
24 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
31 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 247 on average
112 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at FNS TEMP benchmark?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

How often does FNS TEMP benchmark wipe, and at what times?

The record holds too few of FNS TEMP benchmark's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 34 days 2 hours have passed since this world was generated.

Lists and tags

Where does FNS TEMP benchmark appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include FNS TEMP benchmark are Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for FNS TEMP benchmark signify?

gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here: that is the tag list FNS TEMP benchmark publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on FNS TEMP benchmark right now?

FNS TEMP benchmark is not online at the moment, having last been seen 34 days 2 hours ago.

How does FNS TEMP benchmark compare with other Rust servers in the rankings?

On player hours for the past seven days, FNS TEMP benchmark sits at #16,224, inside the top 71% of ranked servers.

Map and rules

Which settings and rules are in force on FNS TEMP benchmark?

The name FNS TEMP benchmark carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is in use on FNS TEMP benchmark?

A procedural map, generated by the game, runs on FNS TEMP benchmark.

About the server

Which region is FNS TEMP benchmark hosted in?

Nothing on FNS TEMP benchmark states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 38.186.116.2:43013 is its address.

What Rust version is FNS TEMP benchmark on?

FNS TEMP benchmark operates on Linux with Rust network protocol 2633 and build 165217. Steam updates it for you, but your game needs the same protocol to join.

How reliable is FNS TEMP benchmark, and is it online at the moment?

As of now, FNS TEMP benchmark is offline; the last sighting was 34 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 25 September 2026.

Connecting

What steps connect you to FNS TEMP benchmark?

Enter client.connect 38.186.116.2:43013 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.