The count
Live coverage · Rust server
Rust Zombie Development | Carbon
Offline Rust Zombie Development | Carbon is not on the server list right now. The figures below are from when it was last seen, 44d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,015.
- The current map has been up 50d 3h, since Tuesday 8 September, 15:29 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 0h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Zombie Development | Carbon
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,015 today
Rank
daily · 1 is bestComing up · wipe schedule
Next wipe in 8d 0h
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does Rust Zombie Development | Carbon wipe?
The next wipe on Rust Zombie Development | Carbon is an estimate, drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 50 days 3 hours have passed since this world was generated. Its tags give wipes as monthly.
Tags and filters
Where does Rust Zombie Development | Carbon appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Rust Zombie Development | Carbon are Modded Rust servers live now, Rust roleplay servers, live now and Rust zombie servers, live now. You will find it on the server list under Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Rust Zombie Development | Carbon?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^r (Roleplay): This is a roleplay server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Rust Zombie Development | Carbon publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How full is Rust Zombie Development | Carbon at the moment?
Rust Zombie Development | Carbon reads offline at the moment; the last sighting was 44 days 2 hours ago.
How does Rust Zombie Development | Carbon compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Rust Zombie Development | Carbon is #15,015, placing it in the top – of ranked servers.
Rules and settings
What rules does Rust Zombie Development | Carbon enforce, and which settings does it use?
No gather rate appears in the name Rust Zombie Development | Carbon. No custom limit is set, so groups hold the default 8 players. roleplay applies here, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is off: Valve's anti-cheat.
Can you tell me the map for Rust Zombie Development | Carbon?
The map on Rust Zombie Development | Carbon is procedural, made by the game itself.
Server details
What location is Rust Zombie Development | Carbon in?
Nothing on Rust Zombie Development | Carbon states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 40.160.87.92:28015 is its address.
What version of Rust is running on Rust Zombie Development | Carbon?
Rust network protocol 2633 and build 162929 on Linux is what Rust Zombie Development | Carbon runs. Steam updates it for you, but your game needs the same protocol to join.
Is Rust Zombie Development | Carbon up now, and how steady is its uptime?
Rust Zombie Development | Carbon is currently offline, with its last appearance 44 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What steps connect you to Rust Zombie Development | Carbon?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 40.160.87.92:28015.