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77,039 players on Rust servers right now 11,802 servers online 3,777 with players on 111 fresh wipes in the last three hours Merch's test server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Merch's test server

Offline Merch's test server is not on the server list right now. The figures below are from when it was last seen, 34d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,360, the top 70% of all ranked servers.
  • The current map has been up 35d 10h, since Wednesday 23 September, 10:48 UTC.
Join
quad moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,360ranktop 70%
35d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Merch's test server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,360 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.8 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.2 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.2 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.8 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad]
EU · quad · 6 on average
4 / 60
Canadian Chill | Noob Friendly | No KOS | Monthly BP Wipe
NA · quad · weekly · 6 on average
2 / 50
Geležinis Miškas
quad · 6 on average
4 / 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10
EU · quad · biweekly · 5 on average
3 / 80
Rustoria.co -Us Mondays
NA · quad · 5 on average
0 / 300
LusoTuga Prime | EU | Vanilla | Biweekly
EU · quad · biweekly · 3 on average
2 / 100

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Merch's test server?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. In 100% of recent wipes, population held above half the peak right through to the next wipe.

On what timetable does Merch's test server wipe?

Wipes on Merch's test server come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 35 days 10 hours.

Lists and tags

Which Rust Live Stats filters and lists does Merch's test server show up in?

On Rust Live Stats, Merch's test server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What do the tags listed for Merch's test server signify?

gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts4 (Group limit): Team cap: 4; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Merch's test server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Merch's test server right now?

Merch's test server is not online at the moment, having last been seen 34 days 13 hours ago.

How does Merch's test server compare with other Rust servers in the rankings?

Player hours over seven days put Merch's test server at #15,360, in the top 70% of all ranked servers. Within the quad group, its position is #615.

Map and rules

What rules does Merch's test server enforce, and which settings does it use?

No gather rate appears in the name Merch's test server. quad sets the cap: 4 players per group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on Merch's test server?

A procedural map of 4,000 with seed 579120958, generated by the game, runs on Merch's test server. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server facts

Which region is Merch's test server hosted in?

No region is published by Merch's test server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 45.113.94.48:28015.

What version of Rust is running on Merch's test server?

The setup on Merch's test server is Rust network protocol 2633 and build 165217 with Windows. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Merch's test server, and is it online at the moment?

As of now, Merch's test server is offline; the last sighting was 34 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto Merch's test server?

Enter client.connect 45.113.94.48:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts4
Group limit Team cap: 4.
v2633
Protocol You need protocol 2633 on your game to get in.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.