The count
LiveLive coverage · OC
Rust Perth | 2x | Fortnightly | Convoys |
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 13.
- It ranks #2,580, the top 12% of all ranked servers, and #73 in OC.
- The current map has been up 13d 22h, since Thursday 15 October, 19:01 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 1h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Perth | 2x | Fortnightly | Convoys |
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,580 today
Rank
daily · 1 is bestTop 12% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 1h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 14d 1hThu 12 Nov, 19:01 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 42d 1hThu 10 Dec, 19:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.
Wipes
newest firstThe current map
Wipe peaks at 4 players
Thursday 15 October 2026, 19:01 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 5 players
Thursday 1 October 2026, 19:01 UTC FW
- Peak
- 5
- Crowd
- halved by day 11
- Lasted
- 14 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Thursday 17 September 2026, 19:01 UTC
- Peak
- 4
- Crowd
- held half
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Rust Perth | 2x | Fortnightly | Convoys |?
At their busiest, its recent wipes averaged 4 players. Peak population on the latest wipe came 32 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 11.
When does Rust Perth | 2x | Fortnightly | Convoys | wipe?
Rust Perth | 2x | Fortnightly | Convoys | runs a every 4 weeks on Thursday at 19:01 UTC wipe pattern. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 13 days 22 hours. Its tags set out a wipe schedule of every two weeks.
Lists and tags
Which Rust Live Stats filters and lists does Rust Perth | 2x | Fortnightly | Convoys | show up in?
On Rust Live Stats, Rust Perth | 2x | Fortnightly | Convoys | is listed under 2x Rust servers live now, Live Oceanic Rust servers and Modded Rust servers live now. Under the filters Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x it appears on the server list.
How should you read the tags on Rust Perth | 2x | Fortnightly | Convoys |?
These are the tags Rust Perth | 2x | Fortnightly | Convoys | makes public: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once every fortnight; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; OC (Oceania): In the server browser it sits under Oceania. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Rust Perth | 2x | Fortnightly | Convoys | at the moment?
Live now: 0 players on Rust Perth | 2x | Fortnightly | Convoys |, out of 50 slots. The seven-day average is 1 players, with a peak of 13. The busiest hour in the past 48 was 07:00 UTC, averaging 4 players.
How does Rust Perth | 2x | Fortnightly | Convoys | compare with other Rust servers in the rankings?
Rust Perth | 2x | Fortnightly | Convoys | is #73 in Oceania on the past week's player hours, and #2,580 overall in the top 12% of ranked servers.
Settings and map
Which settings and rules are in force on Rust Perth | 2x | Fortnightly | Convoys |?
Gather rates on Rust Perth | 2x | Fortnightly | Convoys | are 2x, as its name states. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Rust Perth | 2x | Fortnightly | Convoys |?
A procedural map of 3,750 with seed 1337, generated by the game, runs on Rust Perth | 2x | Fortnightly | Convoys |. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server details
Which region is Rust Perth | 2x | Fortnightly | Convoys | hosted in?
Its OC tag places Rust Perth | 2x | Fortnightly | Convoys | in Oceania. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 45.121.208.22:49015 is its address.
How well does Rust Perth | 2x | Fortnightly | Convoys | perform?
Server fps averaged 60 over the last 48 hours, with a low of 60. Entity count reached 83,790: buildings, deployables and the rest of the world. Up to 2,848 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Rust Perth | 2x | Fortnightly | Convoys |?
The setup on Rust Perth | 2x | Fortnightly | Convoys | is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Rust Perth | 2x | Fortnightly | Convoys |, and is it online at the moment?
At the time of this update, Rust Perth | 2x | Fortnightly | Convoys | is live. The uptime it reports puts the last restart at about 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
How do you get onto Rust Perth | 2x | Fortnightly | Convoys |?
Enter client.connect 45.121.208.22:49015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.