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40,809 players on Rust servers right now 11,626 servers online 2,991 with players on 88 fresh wipes in the last three hours [DH Production] 2xPvE: Running Wanderer: 0 players (offline) Updated every five minutes

Live coverage · Rust server

[DH Production] 2xPvE: Running Wanderer

Offline [DH Production] 2xPvE: Running Wanderer is not on the server list right now. The figures below are from when it was last seen, 21d ago.

Key points

  • 0 of 80 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,922, the top 72% of all ranked servers.
  • The current map has been up 27d 5h, since Friday 2 October, 02:26 UTC.
Join
quad moddedoxidesoftcore

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 80 players

0/ 80players now 0% full
07-day averagepeak –
#15,922ranktop 72%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [DH Production] 2xPvE: Running Wanderer

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,922 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 3 on average
0 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
0 / 233
[EA] Softcore 1
quad · monthly · 67 on average
67 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 59 on average
16 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 34 on average
33 / 150
Rusty Sporks PvP | softcore / noob friendly
NA · quad · biweekly · 11 on average
2 / 100

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on [DH Production] 2xPvE: Running Wanderer?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

When does [DH Production] 2xPvE: Running Wanderer wipe?

The record holds too few of [DH Production] 2xPvE: Running Wanderer's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 27 days 5 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does [DH Production] 2xPvE: Running Wanderer show up in?

The Rust Live Stats lists that include [DH Production] 2xPvE: Running Wanderer are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What meaning do the tags on [DH Production] 2xPvE: Running Wanderer carry?

gmsoftcore (Game mode): An easier ruleset: softcore; mp80 (Max players): The slot count is 80; ts4 (Group limit): Each team holds 4 at most; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list [DH Production] 2xPvE: Running Wanderer publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is [DH Production] 2xPvE: Running Wanderer at the moment?

Last seen 21 days 7 hours ago, [DH Production] 2xPvE: Running Wanderer is offline right now.

What position does [DH Production] 2xPvE: Running Wanderer hold among Rust servers?

On player hours for the past seven days, [DH Production] 2xPvE: Running Wanderer sits at #15,922, inside the top 72% of ranked servers. The server sits at #632 among quad servers.

Settings and map

Which settings and rules are in force on [DH Production] 2xPvE: Running Wanderer?

The name [DH Production] 2xPvE: Running Wanderer carries no gather rate. quad sets the cap: 4 players per group. It runs softcore, An easier Facepunch mode: some loot stays yours. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for [DH Production] 2xPvE: Running Wanderer?

The map on [DH Production] 2xPvE: Running Wanderer is procedural, made by the game itself.

Server facts

What location is [DH Production] 2xPvE: Running Wanderer in?

There is no region from [DH Production] 2xPvE: Running Wanderer. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 45.126.209.250:28015.

What version of Rust is running on [DH Production] 2xPvE: Running Wanderer?

The setup on [DH Production] 2xPvE: Running Wanderer is Rust network protocol 2634 and build 166494 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [DH Production] 2xPvE: Running Wanderer stay online, and is it up right now?

[DH Production] 2xPvE: Running Wanderer is currently offline, with its last appearance 21 days 7 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 2 October 2026.

How to join

How do you get onto [DH Production] 2xPvE: Running Wanderer?

Enter client.connect 45.126.209.250:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,gmsoftcore,cs166494,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp80
Max players The slot count is 80.
ts4
Group limit Each team holds 4 at most.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166494
Build This server runs game build 166494.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.