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55,814 players on Rust servers right now 11,681 servers online 3,378 with players on 100 fresh wipes in the last three hours Dev Testing Server - Unsecure: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Dev Testing Server - Unsecure

Offline Dev Testing Server - Unsecure is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #5,760, the top 26% of all ranked servers.
  • The current map has been up 3d 18h, since Saturday 24 October, 15:29 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
17-day averagepeak 1
#5,760ranktop 26%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Dev Testing Server - Unsecure

Players

AveragePeak
00.250.50.75115:0018:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,760 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 9

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
12 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
7 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 9
Lasted
11.7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 540 on average
536 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
358 / 400
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 314 on average
36 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 313 on average
43 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 273 on average
159 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
78 / 100

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Dev Testing Server - Unsecure?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. In 67% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 9 when it did not hold.

On what timetable does Dev Testing Server - Unsecure wipe?

Dev Testing Server - Unsecure wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 3 days 18 hours have passed since this world was generated.

Tags and filters

Where does Dev Testing Server - Unsecure appear in Rust Live Stats lists and filters?

On Rust Live Stats, Dev Testing Server - Unsecure is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on Dev Testing Server - Unsecure carry?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list Dev Testing Server - Unsecure publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Dev Testing Server - Unsecure?

Dev Testing Server - Unsecure reads offline at the moment; the last sighting was 39 hours ago. The seven-day average is 1 players, with a peak of 1. Peak hour over 48 hours: 15:00 UTC, at 1 players on average.

How does Dev Testing Server - Unsecure compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Dev Testing Server - Unsecure is #5,760, placing it in the top 26% of ranked servers.

Settings and map

What rules does Dev Testing Server - Unsecure enforce, and which settings does it use?

No gather rate appears in the name Dev Testing Server - Unsecure. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is off.

Which map is in use on Dev Testing Server - Unsecure?

The map on Dev Testing Server - Unsecure is procedural, made by the game itself.

About the server

Where does Dev Testing Server - Unsecure sit geographically?

Nothing on Dev Testing Server - Unsecure states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 45.129.156.2:28015 is its address.

What version of Rust is running on Dev Testing Server - Unsecure?

Dev Testing Server - Unsecure operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is Dev Testing Server - Unsecure up now, and how steady is its uptime?

At the time of this update, Dev Testing Server - Unsecure is down, last seen 39 hours ago. It was online for 38 of 168 hours in the last 7 full days, or 23% of the time. The first sighting by Rust Live Stats was on 20 September 2026.

Connecting

How do you get onto Dev Testing Server - Unsecure?

Enter client.connect 45.129.156.2:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.