The count
Live coverage · Rust server
Dev Testing Server - Unsecure
Offline Dev Testing Server - Unsecure is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #5,760, the top 26% of all ranked servers.
- The current map has been up 3d 18h, since Saturday 24 October, 15:29 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Dev Testing Server - Unsecure
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,760 today
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 12:40 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 23 October 2026, 13:08 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 13:35 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 12 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 4 October 2026, 12:37 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 19:01 UTC
- Peak
- 1
- Crowd
- halved by day 9
- Lasted
- 11.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Dev Testing Server - Unsecure?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. In 67% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 9 when it did not hold.
On what timetable does Dev Testing Server - Unsecure wipe?
Dev Testing Server - Unsecure wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 3 days 18 hours have passed since this world was generated.
Tags and filters
Where does Dev Testing Server - Unsecure appear in Rust Live Stats lists and filters?
On Rust Live Stats, Dev Testing Server - Unsecure is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on Dev Testing Server - Unsecure carry?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set: that is the tag list Dev Testing Server - Unsecure publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Dev Testing Server - Unsecure?
Dev Testing Server - Unsecure reads offline at the moment; the last sighting was 39 hours ago. The seven-day average is 1 players, with a peak of 1. Peak hour over 48 hours: 15:00 UTC, at 1 players on average.
How does Dev Testing Server - Unsecure compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Dev Testing Server - Unsecure is #5,760, placing it in the top 26% of ranked servers.
Settings and map
What rules does Dev Testing Server - Unsecure enforce, and which settings does it use?
No gather rate appears in the name Dev Testing Server - Unsecure. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is off.
Which map is in use on Dev Testing Server - Unsecure?
The map on Dev Testing Server - Unsecure is procedural, made by the game itself.
About the server
Where does Dev Testing Server - Unsecure sit geographically?
Nothing on Dev Testing Server - Unsecure states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 45.129.156.2:28015 is its address.
What version of Rust is running on Dev Testing Server - Unsecure?
Dev Testing Server - Unsecure operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Is Dev Testing Server - Unsecure up now, and how steady is its uptime?
At the time of this update, Dev Testing Server - Unsecure is down, last seen 39 hours ago. It was online for 38 of 168 hours in the last 7 full days, or 23% of the time. The first sighting by Rust Live Stats was on 20 September 2026.
Connecting
How do you get onto Dev Testing Server - Unsecure?
Enter client.connect 45.129.156.2:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.